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I can't do some. I could do that all in 2K, I could have done that in prior versions etc.. Also... would not it be better if some coaches and strategies saw distinct value in various players? Is a participant ALWAYS an 85 in every system? Say you own a rocket armed QB in a WCO shouldtheir stats andn't their overall require a hit? Imagine if this were like OOTP baseball where one scout appears at a player and sees that a future star and the other scout sees them and sees a bust. You have to look at their stats and their play to determine if they're really as the evaluations say they're.

I will never know why they love using this bs lack of resources excuse it is obviously bullshit, firstly the game doesn't change that much annually apart from them getting rid of things, and second: the coin toss The coin toss was gone since at least Madden 17 I believe but they have the cartoon for it play if you do not bypass the start cinematic, you just can not choose heads or tails. They are you able to pick the coin toss in OT, I will never know why they eliminate it. Sure, it's a minor matter, but the principle is the thing that bothers me combined with the simple fact that they remove other features. It sad that I'd like them to earn a game like Madden 12 make the exact same game each year rather than make this.

In the event the encounter is streamlined by the elimination right, the existence of a previous feature is not a convincing argument to me. What value did (or would) hiring and maintaining a coaching staff have to you? Was it fun because it felt authentic? I can see players pretty much need to have control over their football team is conducted, which means rolling updates and all XP into one Head Coach pool and setting that scheme you're running on every side of the ball. If coordinators are in the franchise mode, would you utilize their strategy? Or can you reevaluate their strategy with your own? Is your pool of applicants limited because you wish to engage the services of a power running planner? If you want to fire a planner to modify schemes are you sacrificing a trainer to achieve that? What kind of function would you want coordinators to function, ideally?

Frankly you're not wrong, although you are getting despise. I remember the PS2 madden's that'd coordinators. It was cool. It had potential. It was likely just a hassle needing to worry about signing them. A good deal of the real ones you never recognize, then you just end up repopulating when every fresh coordinator/coach is a player, with players, that is only a small unrealistic.

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