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Wonder if they'll have something similar to PSO2 Meseta people, or perhaps something like the spouse machine in PSU.I believe it was mentioned somewhere that mags do exist in NGS, but they don't serve the same functionality as PSO2. You'll notice they do not specify that mags no longer exist, just that the additional mag tickets of PSO2 won't confer the specific same advantages in NGS (implying they'll still do something). I believe Mags are probably going to be an optional to be revealed on NGS, in that I trust that Mags are perhaps enjoy a Cortana AI or some Destiny Guide mini bot thingy probably that might opt to look out of nowhere or can be visible at all times. If they can innovate Mag or maybe create Mag something more safer to spend points in unlike current PSO2 Mag feeding, it is going to be fine. I can envision the Mag might just be just like a means for transmissions out of the navigator (or other characters) to the player and consequently a sort of cosmetic function of that.

If we did have interactive things in the environment I could definitely imagine that the Mag could just be a floating backpack of sorts that would conveniently hold our stock if it had been observable in gameplay. Although Mags within PSO2: NGS don't affect your stats or aid you in conflict, Evolution Apparatus data from PSO2 will take over. It might be then they'll be something or accessories, very similar to how the Marron balloons just float near you.

Regardless of head parts option chosen, body, arm, leg parts from the PSO2 and PSO2:NGS are readily available to equip. Nonetheless, body, arm, and leg parts from PSO2 and PSO2:NGS can't be equipped together in precisely the exact same time.Correct. CASTS cannot mix and match old and new parts. You cannot mix and match base/outerwear involving old and new. Unfortunate but somewhat clear. More unfortunate for CASTs in which they have a limited selection of components and rely on mixing and matching for uniqueness. At least all of the wings, thrusters, Airplane chests, wheels, long cannons, along with many others will be useable as attachments on both old and NGS parts.

Greetings, Arks! We're pleased to announce that we've gotten a lot of positive responses and queries regarding PHANTASY STAR ONLINE 2 NEW GENESIS. IMO the interface is in this weird state where yeah it is pretty dang bad and virtually nobody enjoys it, but we have learned to deal with this. Manage it. In case it gets at least a near total revamp (which it will get, if it will get any advancement ) then we'll have to re-learn almost evening about it that will most likely loose a few specialists and buyouts. For those individuals who worry about not mixing or matching fashion items, they'll still be rendered through the brand new engine and they will look totally fine (better than current PSO2 graphics, but worse than NGS costumes) during normal gameplay.

Great to see more information on buy Phantasy Star Online 2 Meseta this! However, I only have one question. Outfits and parts aside, how can body/head/face proportions take over? Are they influenced at all other than an improved look? I spent a lot of time putting together a Kohri cosplay, and I would hate to see it altered when going between worlds. Goodie, I will put off having to come to terms with the ephemeral character of my amassed wardrobe for another several years. This is some great news, and glad to see we finally have some clarity on makeup. Will the ms shop finaly be usable then?
Topics: POS2
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