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I am afraid the opposite is classic wow gold situation. Together with the release of the upcoming raids, the time necessary for groups which are currently reasonably ambitious will grow, which inevitably suggests that isolated people keep dropping their sails since this effort is too great for them.

With AQ40 and Naxxramas in the latest, the wheat is finally separated from the chaff, because one or another guild - lulled from the previously very straightforward content - will notice that by a certain point onwards, they'll no longer be able to continue. Communities will break up, the rest of the raids are content about the possible reinforcement. There'll still be some play on the servers until Kel'thuzad is defeated, and some guild and raid leaders will include a few grey hairs. But hey, the good news is: All this is part of that time's vanilla feeling.

How can your Classic guild performing at the moment? Is the mood still great? Have you ever had to whine about many losses? And what are your aims in Classic? Would more gold on mywowgold you wish to learn all of the raid content?

An alteration to PvP battlefields should please solo players and frighten"Premades" quite a bit. World of Warcraft Classic PvP has several problems which are presently annoying for players. One of them are pre-made groups that avoid a battlefield until they strike a group that they can easily overrun. However, Blizzard has now put a stop to this. In long run, such classes cannot simply prevent such battles.

What was the problem? There are usually"premade" classes from the Warsong Gorge. In many cases, these groups wish to gamble against a light team of random players so that they are very likely to have a tactical edge through good coordination and win easily.

Therefore, such classes send only a single player to the battlefield at the start of the game. This"scout" then appears to see that which competitions are playing. If the opposing team also is made up of team that belongs collectively, the remainder of the group decreases the invitation to the battle.

What will be changed? This will make it impossible for players to determine which enemies they're facing before beginning a game. Preventing certain groups and only selecting"easy prey" is made virtually impossible.

What's the community responding to this shift? The prevailing view appears to be positive, because now there will probably be a better gaming experience, particularly in the Warsong Gorge. However, there are also some players who assume that a new version will now be developed that allows players to prevent real battles so as to farm honor as effectively as you can.

Whether this change will have the desired effects will be seen within the upcoming few days. Blizzard had changed a lot at Alterac Valley. Do you enjoy this shift to WoW Classic? Or shouldn't Blizzard have made any alterations here?
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