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The focus is on protecting, your risk version is on safeguarding? That's one element, if I may add. Another hand which I would say we carry a huge amount of RuneScape gold concern around risk is our data provision and the safety of our data for our runescape players. You also said,"We are not psychologists. We are proactive. Some professors say immersive technology is addictive; some say it is not. Could you be eager to aid professors in their research to look at this matter? We have heard evidence--I think it is quite strong evidence--about the nature of several matches. Would you, as a leading firm, be inclined to share information with academics in order to allow them to carry out appropriate empirical study into this situation?

Again, talking more widely, the world wide web and the gambling industry are incredibly fast-paced. It is remarkably innovative. With at least one of these issues, the co-operation involving the internet providers, social networking, online networks, both the Government and ourselves, all those different initiatives, more communicating and talking about how to address the not-so-nice facet, and in consequence of the --we absolutely believe that that is a responsibility on us as much as everybody else.

That is really great to hear, because my sense of listening to some evidence up until today has been that the steps you are carrying are reactive, rather than proactive, as you have suggested. I believe for us it'd be very useful if there was some clear scientific research and information which could help you when you design and create new products later on, to consider that risk part more broadly into consideration, so not the guarding stuff but the dependence stuff too. I wished to buy rs3 gold ask you. It was mentioned by you earlier. Just how much could you identify about a particular runescape player?
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