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Chunz liu posted a blog.
MMOexp-Elden Ring: Mastering the Greatsword Crouch Poke for Maximum Damage
In the ever-expanding world of Elden Ring, strength builds have always carried a certain raw, primal appeal. There's something inherently satisfying about swinging an enormous weapon that can flatten enemies and stun bosses alike. And with the Shadow of the Erdtree DLC pushing the limits of both build creativity and combat strategy, players are once again experimenting with every mechanic the game has to offer.
This deceptively simple attack, when optimized, becomes one of the fastest and deadliest tools in a duelist's arsenal.
Let's break down what makes this setup so devastating, how to build it effectively, and how it performs in real combat.
Why the Greatsword?
The Greatsword has been a fan favorite since Elden Ring's launch, not only for its iconic design (inspired by Guts' Dragon Slayer) but also for its surprisingly balanced move set. As one of the pure Colossal Swords, it's slower than a regular greatsword but hits exponentially harder.
Despite its size, the crouch poke of the Greatsword has near-instant startup frames, allowing skilled players to punish panic rolls, interrupt attacks, or roll-catch opponents mid-dodge.
The Core Concept-Maximize Crouch Poke Damage
At the heart of this build is one simple goal: make the crouch poke as lethal as possible.
Talisman Setup
1.Spear Talisman-Boosts counterattack damage from thrusting attacks, perfect for the Greatsword's crouch poke which counts as a pierce-type move.
2.Two-Handed Sword Talisman-Increases overall damage by 10% when you two-hand your weapon.
3.Rellana's Retaliatory Crest (Retaliatory Cross Tree)-Further enhances crouch attacks, making each poke hit even harder.
4.Bull-Goat's Talisman (Optional)-Provides poise stability if you prefer to trade hits rather than dodge.
Armor Choices
Each piece grants a +2% increase in damage, which might not sound like much individually but stacks significantly across four armor pieces.
Combined with his other buffs, this leads to an enormous power spike.
He also incorporates Rellana's armor piece for an additional crouch attack buff, creating an almost unfair synergy.
Buffs and Consumables
To push things even further, Chase layers Exalted Flesh and Uplifting Aromatic, both of which amplify physical attack power. With both buffs active, his attack rating climbs to 1,197 before even applying weapon grease. Once he adds a coating, such as Flame Grease or Magic Grease, his Greatsword hits a staggering 1,340 total damage output-and that's before factoring in counter hits or talisman bonuses.
The build uses a Heavy Infusion to capitalize on pure Strength scaling, ensuring every swing benefits fully from the player's stats.
Ash of War-Quickstep or Royal Knight's Resolve
While many strength builds rely on tanking and trading, this one thrives on agility and unpredictability.This mind game adds a psychological layer to the build that keeps PvP opponents guessing.
Alternatively, for players who prioritize burst over deception, Royal Knight's Resolve can replace Quickstep. When timed correctly, this skill doubles your next attack's power-meaning a fully buffed crouch poke can one-shot glass cannon builds or chunk tankier opponents for massive damage.Stat Allocation
This is a pure Strength build, focusing entirely on maximizing the weapon's raw damage.The rest of his stats follow a traditional melee layout:
Vigor: Around 55–60 for survivability.
Endurance: Enough to wear heavy armor and roll effectively.
Strength: 80 (or as high as possible with the Heavy infusion).
Dexterity, Intelligence, Faith, Arcane: Kept minimal unless required for weapon or buff usage.
This stat spread prioritizes raw power and poise over spell versatility or hybridization.
PvP Invasions and Gameplay Highlights
The crouch poke shines in narrow corridors, where enemies have limited dodge space and are forced into trading situations.
The environment works perfectly for his setup:
tight hallways, aggressive invaders, and a host relying on panic rolls. One delayed crouch poke catches two phantoms simultaneously, nearly deleting both with a single attack.
Later, in Crumbling Farum Azula, Chase faces opponents wielding katanas and spell weapons. Quickstep becomes his best friend here, letting him sidestep Flame Strike animations and punish instantly with delayed pokes. Even high-agility light rollers can't fully escape the delayed crouch timing, resulting in consistent roll catches and massive counter damage.
He also demonstrates the build's PvE potential by testing it against Freya, one of the DLC's new bosses. Despite Freya's relentless aggression, the Greatsword's crouch poke allows Chase to maintain poise and land safe, high-damage trades. With counter-hit bonuses active, the Greatsword shreds through boss health in a fraction of the usual time.
Tactical Depth-More Than Just Power
What makes this build truly special isn't just its absurd damage-it's the psychological warfare it brings to PvP. Many players see a colossal sword and expect slow, predictable swings. The crouch poke flips that expectation entirely.
By chaining Quickstep, crouch attacks, and delayed timings, you constantly manipulate your opponent's dodge rhythm. If they expect a fast poke, delay it. If they hesitate, quickstep in and strike instantly. This alternating rhythm forces panic rolls, and as Chase demonstrates, that's where the Greatsword becomes lethal.
It's also surprisingly stamina-efficient. Compared to jumping attacks or fully charged heavies, crouch pokes cost less stamina and recover faster, allowing for longer engagements without being punished for exhaustion.
Strength Build vs. Hybrid Alternatives
By focusing entirely on physical scaling, the build achieves a consistency that hybrids can't match. No reliance on buffs that can be dispelled, no split damage penalties-just pure, unrelenting force.
Players who prefer a slightly more defensive approach can swap Quickstep for Lion's Claw or Flaming Strike, adding poise-breaking potential or elemental versatility. However, for PvP duels and invasions, Quickstep remains the superior choice for its deceptive mobility.
Final Thoughts-The King of Colossals
He's tested similar builds using the Zweihander, but while the Zweihander offers unique heavy attack potential, it lacks the raw efficiency and speed of the Greatsword's crouch poke. In the hands of an experienced player, this move becomes a win condition on its own-capable of overwhelming even experienced duelists.
Whether you're tackling DLC bosses or diving into PvP invasions, this build embodies everything that makes Elden Ring's combat great: risk, reward, precision, and raw spectacle. It's a love letter to strength builds everywhere-a reminder that sometimes, all you need is one perfectly timed poke to win the fight.
So grab your Greatsword, stack your buffs, and step into the arena. The crouch poke meta isn't just alive-it's thriving.
Elden Ring Products For Sale on MMOExp.com, buy elden ring currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.
This deceptively simple attack, when optimized, becomes one of the fastest and deadliest tools in a duelist's arsenal.
Let's break down what makes this setup so devastating, how to build it effectively, and how it performs in real combat.
Why the Greatsword?
The Greatsword has been a fan favorite since Elden Ring's launch, not only for its iconic design (inspired by Guts' Dragon Slayer) but also for its surprisingly balanced move set. As one of the pure Colossal Swords, it's slower than a regular greatsword but hits exponentially harder.
Despite its size, the crouch poke of the Greatsword has near-instant startup frames, allowing skilled players to punish panic rolls, interrupt attacks, or roll-catch opponents mid-dodge.
The Core Concept-Maximize Crouch Poke Damage
At the heart of this build is one simple goal: make the crouch poke as lethal as possible.
Talisman Setup
1.Spear Talisman-Boosts counterattack damage from thrusting attacks, perfect for the Greatsword's crouch poke which counts as a pierce-type move.
2.Two-Handed Sword Talisman-Increases overall damage by 10% when you two-hand your weapon.
3.Rellana's Retaliatory Crest (Retaliatory Cross Tree)-Further enhances crouch attacks, making each poke hit even harder.
4.Bull-Goat's Talisman (Optional)-Provides poise stability if you prefer to trade hits rather than dodge.
Armor Choices
Each piece grants a +2% increase in damage, which might not sound like much individually but stacks significantly across four armor pieces.
Combined with his other buffs, this leads to an enormous power spike.
He also incorporates Rellana's armor piece for an additional crouch attack buff, creating an almost unfair synergy.
Buffs and Consumables
To push things even further, Chase layers Exalted Flesh and Uplifting Aromatic, both of which amplify physical attack power. With both buffs active, his attack rating climbs to 1,197 before even applying weapon grease. Once he adds a coating, such as Flame Grease or Magic Grease, his Greatsword hits a staggering 1,340 total damage output-and that's before factoring in counter hits or talisman bonuses.
The build uses a Heavy Infusion to capitalize on pure Strength scaling, ensuring every swing benefits fully from the player's stats.
Ash of War-Quickstep or Royal Knight's Resolve
While many strength builds rely on tanking and trading, this one thrives on agility and unpredictability.This mind game adds a psychological layer to the build that keeps PvP opponents guessing.
Alternatively, for players who prioritize burst over deception, Royal Knight's Resolve can replace Quickstep. When timed correctly, this skill doubles your next attack's power-meaning a fully buffed crouch poke can one-shot glass cannon builds or chunk tankier opponents for massive damage.Stat Allocation
This is a pure Strength build, focusing entirely on maximizing the weapon's raw damage.The rest of his stats follow a traditional melee layout:
Vigor: Around 55–60 for survivability.
Endurance: Enough to wear heavy armor and roll effectively.
Strength: 80 (or as high as possible with the Heavy infusion).
Dexterity, Intelligence, Faith, Arcane: Kept minimal unless required for weapon or buff usage.
This stat spread prioritizes raw power and poise over spell versatility or hybridization.
PvP Invasions and Gameplay Highlights
The crouch poke shines in narrow corridors, where enemies have limited dodge space and are forced into trading situations.
The environment works perfectly for his setup:
tight hallways, aggressive invaders, and a host relying on panic rolls. One delayed crouch poke catches two phantoms simultaneously, nearly deleting both with a single attack.
Later, in Crumbling Farum Azula, Chase faces opponents wielding katanas and spell weapons. Quickstep becomes his best friend here, letting him sidestep Flame Strike animations and punish instantly with delayed pokes. Even high-agility light rollers can't fully escape the delayed crouch timing, resulting in consistent roll catches and massive counter damage.
He also demonstrates the build's PvE potential by testing it against Freya, one of the DLC's new bosses. Despite Freya's relentless aggression, the Greatsword's crouch poke allows Chase to maintain poise and land safe, high-damage trades. With counter-hit bonuses active, the Greatsword shreds through boss health in a fraction of the usual time.
Tactical Depth-More Than Just Power
What makes this build truly special isn't just its absurd damage-it's the psychological warfare it brings to PvP. Many players see a colossal sword and expect slow, predictable swings. The crouch poke flips that expectation entirely.
By chaining Quickstep, crouch attacks, and delayed timings, you constantly manipulate your opponent's dodge rhythm. If they expect a fast poke, delay it. If they hesitate, quickstep in and strike instantly. This alternating rhythm forces panic rolls, and as Chase demonstrates, that's where the Greatsword becomes lethal.
It's also surprisingly stamina-efficient. Compared to jumping attacks or fully charged heavies, crouch pokes cost less stamina and recover faster, allowing for longer engagements without being punished for exhaustion.
Strength Build vs. Hybrid Alternatives
By focusing entirely on physical scaling, the build achieves a consistency that hybrids can't match. No reliance on buffs that can be dispelled, no split damage penalties-just pure, unrelenting force.
Players who prefer a slightly more defensive approach can swap Quickstep for Lion's Claw or Flaming Strike, adding poise-breaking potential or elemental versatility. However, for PvP duels and invasions, Quickstep remains the superior choice for its deceptive mobility.
Final Thoughts-The King of Colossals
He's tested similar builds using the Zweihander, but while the Zweihander offers unique heavy attack potential, it lacks the raw efficiency and speed of the Greatsword's crouch poke. In the hands of an experienced player, this move becomes a win condition on its own-capable of overwhelming even experienced duelists.
Whether you're tackling DLC bosses or diving into PvP invasions, this build embodies everything that makes Elden Ring's combat great: risk, reward, precision, and raw spectacle. It's a love letter to strength builds everywhere-a reminder that sometimes, all you need is one perfectly timed poke to win the fight.
So grab your Greatsword, stack your buffs, and step into the arena. The crouch poke meta isn't just alive-it's thriving.
Elden Ring Products For Sale on MMOExp.com, buy elden ring currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.
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- November 5, 2025 12:44 am
Chunz liu posted a blog.
MMOexp-POE: Top 5 Build Ideas for the 3.27 Assassin Rework – From Poison Spark to CoC Ice Spear
Grinding Gear Games just dropped one of the biggest surprises leading up to Path of Exile 3.27's full reveal-a complete rework of the Assassin ascendancy, unveiled out of nowhere in the early hours of the morning. For years, Assassin has lingered in the shadow of its own name-overshadowed by Trickster's defenses and Saboteur's utility. But this rework? It's a total overhaul, breathing fresh life into one of the most iconic archetypes in Path of Exile history.
And if GGG is comfortable dropping this massive reveal less than a day before the full 3.27 livestream, you have to wonder: what else do they have in store?
Let's break down everything we know about the new Assassin, from node changes to insane new synergies that could redefine crit, poison, and cast-on-crit builds forever.
Mistwalker-The Return of True Speed and Elusiveness
The rework kicks off with a revamped Mistwalker, a two-point notable that's now considerably stronger. Previously, this node offered a 50% increased effect of Elusive. Now? It's a full 100% increased effect, meaning Elusive's baseline 30% movement speed and 15% chance to avoid hits doubles to 60% and 30% respectively.
This means faster map clears, smoother dodges, and a tangible defensive layer that scales beautifully with Nightblade Support, which already enhances Elusive with crit multiplier. On a level 20 Nightblade gem, that means up to 138% crit multiplier at peak effect-an absurd amount of free damage packed into a defensive buff.
Elusive decays over time and can't be refreshed until it expires, so this change rewards careful timing and awareness. The Assassin's gameplay loop is now faster, riskier, and deadlier than ever.
Shadowed Blood-The Dark Tech Node
Next up is one of the most intriguing new additions: Shadowed Blood, a completely new two-point notable.
It grants:
40% of Physical Damage Taken Recouped as Life
Unaffected by Damaging Ailments
The second line is the game-changer. Being "unaffected" by bleeding, ignite, and poison means you can still have those ailments, but they simply deal no damage. That opens up massive build potential with self-ailment setups, where you intentionally ignite or poison yourself to trigger powerful bonuses.
Items like Mokou's Embrace, Apex Slumber, The Golden Rule, and Fulcrum immediately come to mind. You could even reflect ignites onto yourself, proliferate them across enemies, and never take a tick of damage.
But the real standout synergy? Dissolution of the Flesh. This unique jewel replaces your life loss with life reservation when you take damage, but its Achilles heel has always been damage-over-time effects. Shadowed Blood completely removes that weakness while providing life recovery through recoup.
Combined with Petrified Blood, you can create a tanky, delayed-damage Assassin that defies expectations.
It's a niche node, but one that theorycrafters will abuse to its fullest.
Toxic Delivery & Infused Toxins-Poison Reborn
No Assassin rework would be complete without poison. The classic Toxic Delivery node returns-but redesigned for efficiency.
Now, for just two points, it grants:
Poisons inflicted with crits deal 20% more damage
5% increased poison duration per poison inflicted recently, up to 100%
Recover 0.5% life per poison on enemies you kill
That's raw value in every line: more damage, scaling duration, and sustain. The old Assassin's base crit chance bonuses are gone, but what you gain here more than compensates.
Branching from this is the brand-new Infused Toxins notable-the long-awaited universal poison enabler.
"All Damage from Hits can Poison."
Yes, that's right. Not just physical or chaos-all damage. Lightning, cold, fire, elemental, you name it. The catch? It doesn't guarantee poison; it simply makes poison possible, so you'll still need chance investment.
This opens the floodgates for build diversity. Poison Spark, one of the most popular niche builds, now becomes mainstream with Assassin. You can also revisit Poison Detonate Dead, Poison Explosive Arrow, or even Poison Lightning Arrow. Anything that hits can poison now, and that's revolutionary.
It's worth noting that Assassin's poison identity has always been its bread and butter-and this rework makes sure it stays top-tier.
Knife in the Back & For the Jugular-A Critical Choice
This new choice branch introduces an interesting duality. You pick between Knife in the Back or For the Jugular, both of which flip each other's effects:
Knife in the Back: +100% more crit chance vs enemies not on low life, +100% crit multi vs enemies on low life.
For the Jugular: +100% crit multi vs enemies not on low life, +100% more crit chance vs enemies on low life.Both nodes also grant Critical Strikes have Culling Strike, instantly killing enemies below 10% life.
This system adds a tactical edge. You can tailor your crit scaling to your playstyle-front-loaded burst or finishing power.
But here's the kicker: thanks to Forbidden Flesh and Flame jewels, you might be able to stack both. Just like Ascendant can access two choice nodes, it's highly likely you'll be able to activate both simultaneously. That means 100% more crit chance and 100% crit multiplier all the time-effectively making 50% crit = 100%.
If this interaction holds true in 3.27, it could be one of the most powerful ascendancy synergies ever introduced.
Opportunistic-Risk and Reward Amplified
Opportunistic remains familiar, though it's been expanded into a four-point investment. It now reads:
Crits cannot be reflected.
25% more damage if there's at most one rare/unique nearby.
35% less damage taken if there are two or more.
The change from "20% reduced" to "35% less" is massive-a true multiplicative reduction, meaning real survivability in juiced maps or boss arenas.
However, the situational nature means it's not universally strong.
Spending four points for conditional defense and reflect immunity is steep. Still, for bossing-focused builds or players diving into endgame invitations, this node can be life-saving.
Unstable Infusion, Mystical Infusion & Death Marked-The Power Charge Evolution
Power charge generation remains central to Assassin identity, and Unstable Infusion gets a modest buff:
15% chance to gain a power charge on crit (up from 10%)
30% on non-crit (up from 20%)
+1 Maximum Power Charge
But the real meat lies in the two new branches: Mystical Infusion and Death Marked.
Mystical Infusion
This one's a game-changer for cast-on-crit setups.
"Base Spell Crit Chance is equal to your Main-Hand Weapon's Crit Chance."
It's essentially the Sandstorm Vis modifier without the downside of disabling attack crits. That means spells can inherit high weapon crit bases, opening the door to ridiculous crit scaling.
Expect to see Cast on Crit Ice Spear, Bladefall/Blade Blast, and even Storm Burst builds dominate 3.27.
Death Marked
On the flip side, Death Marked is a quality-of-life node. It triggers a level 30 Assassin's Mark for free whenever you crit a rare or unique enemy with an attack and don't already have a mark applied. It even makes that enemy unable to evade attacks.
While the level scaling adds minor life/mana on kill boosts, the biggest benefit is convenience-no gem slots, no mana cost, no fuss. It's not flashy, but it smooths out attack-based Assassin gameplay loops.
The Assassin's New Identity
The old Assassin was often pigeonholed-either poison or generic crit. The new Assassin, however, offers multiple archetypes that feel distinct, powerful, and build-defining:
Elusive Crit Assassin: leveraging Mistwalker and Nightblade for hypermobility and massive crit multi.
Self-Ailment Assassin: abusing Shadowed Blood and Dissolution of the Flesh for tanky, off-meta setups.
Universal Poison Assassin: using Infused Toxins for elemental or hybrid poison builds.
Cast-on-Crit Assassin: abusing Mystical Infusion for some of the highest base crit scaling in the game.
Every branch now has a real identity, with clear mechanical depth and synergy potential.
Final Thoughts-Assassin Is Back
The 3.27 Assassin rework is more than a facelift; it's a resurrection. For the first time in years, Assassin feels flexible again. Whether you're darting through maps with Elusive speed, melting bosses with infinite crit scaling, or experimenting with tanky self-burn setups, this ascendancy has something for everyone.
Path Of Exile Products For Sale on MMOExp.com, buy POE currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.
And if GGG is comfortable dropping this massive reveal less than a day before the full 3.27 livestream, you have to wonder: what else do they have in store?
Let's break down everything we know about the new Assassin, from node changes to insane new synergies that could redefine crit, poison, and cast-on-crit builds forever.
Mistwalker-The Return of True Speed and Elusiveness
The rework kicks off with a revamped Mistwalker, a two-point notable that's now considerably stronger. Previously, this node offered a 50% increased effect of Elusive. Now? It's a full 100% increased effect, meaning Elusive's baseline 30% movement speed and 15% chance to avoid hits doubles to 60% and 30% respectively.
This means faster map clears, smoother dodges, and a tangible defensive layer that scales beautifully with Nightblade Support, which already enhances Elusive with crit multiplier. On a level 20 Nightblade gem, that means up to 138% crit multiplier at peak effect-an absurd amount of free damage packed into a defensive buff.
Elusive decays over time and can't be refreshed until it expires, so this change rewards careful timing and awareness. The Assassin's gameplay loop is now faster, riskier, and deadlier than ever.
Shadowed Blood-The Dark Tech Node
Next up is one of the most intriguing new additions: Shadowed Blood, a completely new two-point notable.
It grants:
40% of Physical Damage Taken Recouped as Life
Unaffected by Damaging Ailments
The second line is the game-changer. Being "unaffected" by bleeding, ignite, and poison means you can still have those ailments, but they simply deal no damage. That opens up massive build potential with self-ailment setups, where you intentionally ignite or poison yourself to trigger powerful bonuses.
Items like Mokou's Embrace, Apex Slumber, The Golden Rule, and Fulcrum immediately come to mind. You could even reflect ignites onto yourself, proliferate them across enemies, and never take a tick of damage.
But the real standout synergy? Dissolution of the Flesh. This unique jewel replaces your life loss with life reservation when you take damage, but its Achilles heel has always been damage-over-time effects. Shadowed Blood completely removes that weakness while providing life recovery through recoup.
Combined with Petrified Blood, you can create a tanky, delayed-damage Assassin that defies expectations.
It's a niche node, but one that theorycrafters will abuse to its fullest.
Toxic Delivery & Infused Toxins-Poison Reborn
No Assassin rework would be complete without poison. The classic Toxic Delivery node returns-but redesigned for efficiency.
Now, for just two points, it grants:
Poisons inflicted with crits deal 20% more damage
5% increased poison duration per poison inflicted recently, up to 100%
Recover 0.5% life per poison on enemies you kill
That's raw value in every line: more damage, scaling duration, and sustain. The old Assassin's base crit chance bonuses are gone, but what you gain here more than compensates.
Branching from this is the brand-new Infused Toxins notable-the long-awaited universal poison enabler.
"All Damage from Hits can Poison."
Yes, that's right. Not just physical or chaos-all damage. Lightning, cold, fire, elemental, you name it. The catch? It doesn't guarantee poison; it simply makes poison possible, so you'll still need chance investment.
This opens the floodgates for build diversity. Poison Spark, one of the most popular niche builds, now becomes mainstream with Assassin. You can also revisit Poison Detonate Dead, Poison Explosive Arrow, or even Poison Lightning Arrow. Anything that hits can poison now, and that's revolutionary.
It's worth noting that Assassin's poison identity has always been its bread and butter-and this rework makes sure it stays top-tier.
Knife in the Back & For the Jugular-A Critical Choice
This new choice branch introduces an interesting duality. You pick between Knife in the Back or For the Jugular, both of which flip each other's effects:
Knife in the Back: +100% more crit chance vs enemies not on low life, +100% crit multi vs enemies on low life.
For the Jugular: +100% crit multi vs enemies not on low life, +100% more crit chance vs enemies on low life.Both nodes also grant Critical Strikes have Culling Strike, instantly killing enemies below 10% life.
This system adds a tactical edge. You can tailor your crit scaling to your playstyle-front-loaded burst or finishing power.
But here's the kicker: thanks to Forbidden Flesh and Flame jewels, you might be able to stack both. Just like Ascendant can access two choice nodes, it's highly likely you'll be able to activate both simultaneously. That means 100% more crit chance and 100% crit multiplier all the time-effectively making 50% crit = 100%.
If this interaction holds true in 3.27, it could be one of the most powerful ascendancy synergies ever introduced.
Opportunistic-Risk and Reward Amplified
Opportunistic remains familiar, though it's been expanded into a four-point investment. It now reads:
Crits cannot be reflected.
25% more damage if there's at most one rare/unique nearby.
35% less damage taken if there are two or more.
The change from "20% reduced" to "35% less" is massive-a true multiplicative reduction, meaning real survivability in juiced maps or boss arenas.
However, the situational nature means it's not universally strong.
Spending four points for conditional defense and reflect immunity is steep. Still, for bossing-focused builds or players diving into endgame invitations, this node can be life-saving.
Unstable Infusion, Mystical Infusion & Death Marked-The Power Charge Evolution
Power charge generation remains central to Assassin identity, and Unstable Infusion gets a modest buff:
15% chance to gain a power charge on crit (up from 10%)
30% on non-crit (up from 20%)
+1 Maximum Power Charge
But the real meat lies in the two new branches: Mystical Infusion and Death Marked.
Mystical Infusion
This one's a game-changer for cast-on-crit setups.
"Base Spell Crit Chance is equal to your Main-Hand Weapon's Crit Chance."
It's essentially the Sandstorm Vis modifier without the downside of disabling attack crits. That means spells can inherit high weapon crit bases, opening the door to ridiculous crit scaling.
Expect to see Cast on Crit Ice Spear, Bladefall/Blade Blast, and even Storm Burst builds dominate 3.27.
Death Marked
On the flip side, Death Marked is a quality-of-life node. It triggers a level 30 Assassin's Mark for free whenever you crit a rare or unique enemy with an attack and don't already have a mark applied. It even makes that enemy unable to evade attacks.
While the level scaling adds minor life/mana on kill boosts, the biggest benefit is convenience-no gem slots, no mana cost, no fuss. It's not flashy, but it smooths out attack-based Assassin gameplay loops.
The Assassin's New Identity
The old Assassin was often pigeonholed-either poison or generic crit. The new Assassin, however, offers multiple archetypes that feel distinct, powerful, and build-defining:
Elusive Crit Assassin: leveraging Mistwalker and Nightblade for hypermobility and massive crit multi.
Self-Ailment Assassin: abusing Shadowed Blood and Dissolution of the Flesh for tanky, off-meta setups.
Universal Poison Assassin: using Infused Toxins for elemental or hybrid poison builds.
Cast-on-Crit Assassin: abusing Mystical Infusion for some of the highest base crit scaling in the game.
Every branch now has a real identity, with clear mechanical depth and synergy potential.
Final Thoughts-Assassin Is Back
The 3.27 Assassin rework is more than a facelift; it's a resurrection. For the first time in years, Assassin feels flexible again. Whether you're darting through maps with Elusive speed, melting bosses with infinite crit scaling, or experimenting with tanky self-burn setups, this ascendancy has something for everyone.
Path Of Exile Products For Sale on MMOExp.com, buy POE currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.
Chunz liu posted a blog.
MMOexp-Elden Ring: How to Chain Running Attacks into Ashes of War for Massive Burst Damage
With the new Lettuce Armor and Lacerating Cross Tree talisman, running attacks become devastating burst options that chain directly into Ashes of War for massive combos. In true Chase fashion, the result is a lethal, stylish, and highly technical setup that rewards spacing, prediction, and timing.
Let's break down what makes this dash attack build so powerful-from its weapons and stats to real PvP applications and matchup strategy.
Core Concept: The Dash Attack Damage Stack
The foundation of this build lies in maximizing running attack damage. The Shadow of the Erdtree DLC brought two crucial pieces of equipment that synergize beautifully for this playstyle:
Lettuce Armor-Enhances dash attack power, granting a significant boost to both light and heavy running attacks.
Lacerating Cross Tree Talisman-Increases running and dash attack damage, stacking multiplicatively with the Lettuce Armor.
Together, they turn any running swing into a mini nuke. The idea is to punish panic rolls and stagger enemies who misread your approach speed. From there, the build chains directly into high-damage Ashes of War such as Flaming Strike, Sword Dance, or Piercing Fang for easy roll catches and burst potential.
Weapons of Choice
Let's go over the top picks:
1. Night Rider Glaive
The Night Rider Glaive shines for its incredible reach and fluid running light attack.
Combo Example: Running Light → Flaming Strike → Heavy Attack Finisher
Why It Works: The flames linger just long enough to punish evasive players who roll too early, leading to devastating counter-hits.
2. Freya's Greatsword
This DLC weapon offers a perfect horizontal running light attack that's ideal for crowd control during invasions. Its natural combo into Sword Dance allows you to melt through groups or punish defensive players mid-roll.
Combo Example: Running Light → Sword Dance (Roll Catch)
Strength: Wide hitbox and consistent stagger, great for 1v2 or 1v3 fights.
3. Pota (Colossal Weapon)
Pota's running heavy attack can chain directly into a full heavy combo. While slower, its absurd damage potential means that one correct prediction can delete an opponent.
Combo Example: Running Heavy → Charged Heavy
Playstyle: Rewarding but risky-perfect for punishing slower or predictable players.
4. Great Katana
The running attack comes out lightning fast and leads perfectly into Piercing Fang, which punishes rolls and thrusts straight through shields.
Combo Example: Running Light → Piercing Fang
Benefit: Perfect for mid-range pokes, forcing panic rolls that get immediately punished.
Across all weapon choices, the principle remains the same: dash in, connect a running attack, and chain into an Ash of War to secure a burst kill.
Stat Distribution: Strength-Focused Power
This is a pure Strength build designed around two-handing weapons for maximum scaling. Most of the featured weapons-especially the Night Rider Glaive and Freya's Greatsword-perform best with heavy infusions, so two-handing not only boosts damage but also grants access to the Two-Handed Sword Talisman bonus.
Recommended Stats (Level ~150):
Vigor: 55-You'll be up close and personal, so survivability is key.
Endurance: 30-Running and chaining attacks burn stamina quickly.
Strength: 80-Core scaling stat for massive AR gains on heavy infusions.
Dexterity: Minimal-Only enough to meet weapon requirements.
Mind & Faith: Low-This is a pure physical bruiser build.
The result is a high-damage powerhouse capable of shrugging off hits while dishing out punishing counter-attacks.
Talismans: Maximize Offense and Poise
1.Two-Handed Sword Talisman-Increases damage by 10% when two-handing your weapon.
2.Shard of Alexander-Boosts Ash of War damage by 15%. Since every combo involves an Ash, this is mandatory.
3.Lacerating Cross Tree Talisman-Increases running and dash attack damage.
4.Bull-Goat's Talisman-Raises poise to resist stagger from lighter weapons, allowing your dash chains to complete uninterrupted.
Alternative Option: Swap in the Claw Talisman for jump attack synergy if you like mixing aerial aggression into your style.Buffs and Consumables
For maximum burst potential, Chase uses a simple but effective buff setup:
Exalted Flesh: Increases physical attack power.
Uplifting Aromatic: Provides a short-term damage boost and slight protection.
Because this build is entirely physical, stacking these consumables amplifies your running and Ash damage considerably. When both buffs are active, even tanky players melt under a single running light + Ash combo.
Fashion and Armor Choices
The Lettuce Armor is essential for the build's identity, as it directly enhances dash attack damage. Beyond that, the rest of your outfit can be mixed for poise, weight distribution, or style.
Invasion Gameplay Breakdown
Whether facing 1v1 duels or 3-man gank squads, the dash attack build consistently delivers high-pressure gameplay.
Example 1: The Dual Eleonora's Poleblades Team
The opponents' attempts to overwhelm him fail as the poise and counter-hit mechanics favor his timing-based offense.
Example 2: Stormveil Castle Clash
In the tight corridors of Stormveil, Freya's Greatsword shines. Chase uses the weapon's wide horizontal swings to manage crowd spacing, while chaining Sword Dance to catch evasive enemies mid-roll. The massive burst damage ends fights before they even stabilize.
Example 3: Crumbling Farum Azula Ambush
The first opponent melts instantly, and despite chaotic conditions, his superior positioning and use of running attacks turn the invasion into an easy win.
These examples highlight what makes the dash build deadly-it thrives in chaos. The speed, reach, and combo potential make it adaptable to nearly any environment.
PvP Strategy and Tips
Predict Rolls, Don't Chase Them: Running attacks are strongest when used to bait defensive movement, not mindlessly pursue it.
Control the Range: The Night Rider Glaive and Freya's Greatsword excel at mid-range zoning.
Punish Panic Heals: Opponents love to heal after a running trade. Chase uses Flaming Strike to snipe these moments with its delayed flame burst.
Maintain Poise: Don't get interrupted mid-attack-Bull-Goat's Talisman ensures your momentum stays intact.
Mastering this rhythm-dash, bait, punish-transforms you from a reckless runner into a tactical duelist.
Closing Thoughts: Simple, Stylish, and Deadly
Whether you prefer the clean reach of the Night Rider Glaive, the crowd-clearing potential of Freya's Greatsword, or the brute force of Pota, this setup brings out the best in aggressive, read-based combat.
If you're ready to dash through the battlefield and turn panic rolls into highlight reels, this build is your ticket.
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Let's break down what makes this dash attack build so powerful-from its weapons and stats to real PvP applications and matchup strategy.
Core Concept: The Dash Attack Damage Stack
The foundation of this build lies in maximizing running attack damage. The Shadow of the Erdtree DLC brought two crucial pieces of equipment that synergize beautifully for this playstyle:
Lettuce Armor-Enhances dash attack power, granting a significant boost to both light and heavy running attacks.
Lacerating Cross Tree Talisman-Increases running and dash attack damage, stacking multiplicatively with the Lettuce Armor.
Together, they turn any running swing into a mini nuke. The idea is to punish panic rolls and stagger enemies who misread your approach speed. From there, the build chains directly into high-damage Ashes of War such as Flaming Strike, Sword Dance, or Piercing Fang for easy roll catches and burst potential.
Weapons of Choice
Let's go over the top picks:
1. Night Rider Glaive
The Night Rider Glaive shines for its incredible reach and fluid running light attack.
Combo Example: Running Light → Flaming Strike → Heavy Attack Finisher
Why It Works: The flames linger just long enough to punish evasive players who roll too early, leading to devastating counter-hits.
2. Freya's Greatsword
This DLC weapon offers a perfect horizontal running light attack that's ideal for crowd control during invasions. Its natural combo into Sword Dance allows you to melt through groups or punish defensive players mid-roll.
Combo Example: Running Light → Sword Dance (Roll Catch)
Strength: Wide hitbox and consistent stagger, great for 1v2 or 1v3 fights.
3. Pota (Colossal Weapon)
Pota's running heavy attack can chain directly into a full heavy combo. While slower, its absurd damage potential means that one correct prediction can delete an opponent.
Combo Example: Running Heavy → Charged Heavy
Playstyle: Rewarding but risky-perfect for punishing slower or predictable players.
4. Great Katana
The running attack comes out lightning fast and leads perfectly into Piercing Fang, which punishes rolls and thrusts straight through shields.
Combo Example: Running Light → Piercing Fang
Benefit: Perfect for mid-range pokes, forcing panic rolls that get immediately punished.
Across all weapon choices, the principle remains the same: dash in, connect a running attack, and chain into an Ash of War to secure a burst kill.
Stat Distribution: Strength-Focused Power
This is a pure Strength build designed around two-handing weapons for maximum scaling. Most of the featured weapons-especially the Night Rider Glaive and Freya's Greatsword-perform best with heavy infusions, so two-handing not only boosts damage but also grants access to the Two-Handed Sword Talisman bonus.
Recommended Stats (Level ~150):
Vigor: 55-You'll be up close and personal, so survivability is key.
Endurance: 30-Running and chaining attacks burn stamina quickly.
Strength: 80-Core scaling stat for massive AR gains on heavy infusions.
Dexterity: Minimal-Only enough to meet weapon requirements.
Mind & Faith: Low-This is a pure physical bruiser build.
The result is a high-damage powerhouse capable of shrugging off hits while dishing out punishing counter-attacks.
Talismans: Maximize Offense and Poise
1.Two-Handed Sword Talisman-Increases damage by 10% when two-handing your weapon.
2.Shard of Alexander-Boosts Ash of War damage by 15%. Since every combo involves an Ash, this is mandatory.
3.Lacerating Cross Tree Talisman-Increases running and dash attack damage.
4.Bull-Goat's Talisman-Raises poise to resist stagger from lighter weapons, allowing your dash chains to complete uninterrupted.
Alternative Option: Swap in the Claw Talisman for jump attack synergy if you like mixing aerial aggression into your style.Buffs and Consumables
For maximum burst potential, Chase uses a simple but effective buff setup:
Exalted Flesh: Increases physical attack power.
Uplifting Aromatic: Provides a short-term damage boost and slight protection.
Because this build is entirely physical, stacking these consumables amplifies your running and Ash damage considerably. When both buffs are active, even tanky players melt under a single running light + Ash combo.
Fashion and Armor Choices
The Lettuce Armor is essential for the build's identity, as it directly enhances dash attack damage. Beyond that, the rest of your outfit can be mixed for poise, weight distribution, or style.
Invasion Gameplay Breakdown
Whether facing 1v1 duels or 3-man gank squads, the dash attack build consistently delivers high-pressure gameplay.
Example 1: The Dual Eleonora's Poleblades Team
The opponents' attempts to overwhelm him fail as the poise and counter-hit mechanics favor his timing-based offense.
Example 2: Stormveil Castle Clash
In the tight corridors of Stormveil, Freya's Greatsword shines. Chase uses the weapon's wide horizontal swings to manage crowd spacing, while chaining Sword Dance to catch evasive enemies mid-roll. The massive burst damage ends fights before they even stabilize.
Example 3: Crumbling Farum Azula Ambush
The first opponent melts instantly, and despite chaotic conditions, his superior positioning and use of running attacks turn the invasion into an easy win.
These examples highlight what makes the dash build deadly-it thrives in chaos. The speed, reach, and combo potential make it adaptable to nearly any environment.
PvP Strategy and Tips
Predict Rolls, Don't Chase Them: Running attacks are strongest when used to bait defensive movement, not mindlessly pursue it.
Control the Range: The Night Rider Glaive and Freya's Greatsword excel at mid-range zoning.
Punish Panic Heals: Opponents love to heal after a running trade. Chase uses Flaming Strike to snipe these moments with its delayed flame burst.
Maintain Poise: Don't get interrupted mid-attack-Bull-Goat's Talisman ensures your momentum stays intact.
Mastering this rhythm-dash, bait, punish-transforms you from a reckless runner into a tactical duelist.
Closing Thoughts: Simple, Stylish, and Deadly
Whether you prefer the clean reach of the Night Rider Glaive, the crowd-clearing potential of Freya's Greatsword, or the brute force of Pota, this setup brings out the best in aggressive, read-based combat.
If you're ready to dash through the battlefield and turn panic rolls into highlight reels, this build is your ticket.
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Chunz liu posted a blog.
MMOexp-Diablo 4: Why Barbarians Are Struggling in Season 10’s Pit Race
Let's break down the best performers of Season 10's speed meta-from the Death Trap Rogue dominating the charts to the Raven Druid's one-button glory, and the surprisingly stylish Bone Splinter Necromancer.
#1-Death Trap Rogue (Hit and Run Chaos Perk)
The Rogue is back on top, and it's not even close. Thanks to a major buff to the Hit and Run chaotic perk introduced in Tuesday's patch, the Death Trap Rogue is shredding Pit 100 runs in under 45 seconds.
If you remember the iconic Death Trap Rogue from Season 8, it's back and nastier than ever. This build rewards constant movement-the faster you move, the harder you hit. Every dash, evade, and trap placement stacks the Hit and Run buff, ramping damage by up to 40x stronger than before.
The core gameplay loop is fluid and lethal:
Lay traps, dash through packs, and keep moving to build stacks.
Use Death Trap to pull mobs together and detonate everything instantly.
Stack up nine Hit and Run buffs for ridiculous burst potential.
The build isn't just fast; it's also shockingly tanky. With proper gear rolls and chaos perks, Rogues maintain constant mobility while shrugging off damage. It's the perfect blend of speed, safety, and spectacle, making it the undisputed king of Season 10's speed leaderboard.
#2-Raven Companion Druid (One-Button Controller Build)
If you're the kind of player who loves simplicity and comfort, look no further than the Raven Druid.
The entire gameplay revolves around spamming Ravens, which now auto-target enemies and deliver massive bursts of elemental damage. With a controller, you can literally walk while auto-casting, turning the build into a chill, auto-aiming monster perfect for farming Pit 100s or Hell Tides.
Key strengths of the build include:
Auto-Aim Functionality: Walk and cast simultaneously-no aiming needed.
Insane Damage: Ravens obliterate enemies in seconds.
Low Effort: Works with one button, though some players use four for setup.
Controller Synergy: Ideal for console or PC players using a controller.
The core piece of gear is Kilned of the Blackwing, which turns the Ravens into machine guns of destruction. Even with minimal effort, the build can clear Pit 100 in under a minute while staying safe and mobile.
It's easily the #1 controller-friendly build in the entire game and arguably the most "comfy" setup Diablo 4 has ever seen.
#3-Rake Spiritborn Druid (Jaguar Form Powerhouse)
If you prefer a more active playstyle without giving up speed, the Rake Spiritborn Druid delivers pure satisfaction. This chaotic powerhouse has been clearing Pit 120 in around 2.5 minutes and Pit 100s in under a minute and a half, making it one of the strongest all-around builds of the season.
Here's why it's dominating:
Massive AoE Damage: The Rake ability covers wide areas and hits like a truck.
Cooldown Reset Synergy: Evading resets Rake's cooldown, letting you chain attacks endlessly.
Guaranteed Overpowers: Every Rake crits and overpowers, scaling exponentially.
Ease of Play: Straightforward mechanics make it great for casual players.
The build's biggest selling point is accessibility-it doesn't demand high APM or perfect timing. You simply dash, rake, and watch entire packs disintegrate. Bosses rarely survive more than two or three hits.
If you're after a balance between speed, strength, and simplicity, the Rake Spiritborn Druid is the perfect pick.#4-Bone Splinter Necromancer (Shatter Spirit Aspect)
The surprise breakout star of Season 10 is the Bone Splinter Necromancer, a build that's as flashy as it is deadly.
This setup uses the Shatter Spirit Aspect to transform Bone Spirit into an AOE storm of Bone Splinters, firing in every direction and vaporizing mobs instantly.
Core mechanics include:
Bone Spirit as the primary damage source.
Shatter Spirit Aspect-Each cast releases bone shards in a 360° AOE.
Jarun Rune Synergy-Grants teleport-like mobility.
High AoE and Single Target Burst-Great for both trash and bosses.
Unlike traditional slow-moving Necro builds, this one moves fast, teleports frequently, and obliterates rooms in seconds. It's the most fun and visually intense Necromancer setup this season-perfect for players who love destruction with style.
#5-Barbarian (Lunging Strike + Hota Variant)
Sadly, our beloved Barbarian continues to struggle in Season 10. Even with Holder Aspect and Jarun rune teleport tech, it just can't keep pace with faster classes.
This Lunging Strike and Hota hybrid manages a ~2-minute Pit 100 clear, which is respectable-but nowhere near the sub-60-second clears other classes achieve. The main issue is simple: the Barbarian can't deal damage while moving.
Key drawbacks:
Stationary Damage: Must stop to attack, limiting speed.
Weak Boss Damage: Bosses in high pits take far too long to kill.
Fewer Chaos Perk Synergies: Limited benefits from Season 10's movement-based perks.
Still, for dedicated Barb mains, this setup offers a reliable, traditional melee experience. But in the world of ultra-fast glyph farming, Barbarians are trailing by 20 tiers-roughly 100x weaker overall compared to top performers.
Honorable Mention-Dance of Knives Rogue (Spin-to-Win Poison Build)
Here's a surprise twist: the Rogue even has a better spin-to-win build than the Barbarian this season.
The Dance of Knives Rogue combines Poison Traps with a constant spinning attack animation, creating a stylish and effective whirlwind of death. The build triggers Dance of Knives to automatically activate traps, melting enemies in a swirling poison cloud.
It's not meta, but it's cool, unique, and fast-everything a fun off-meta build should be.
If you've been waiting for a true "Whirlwind" playstyle that actually works, delete your Barbarian and roll a Rogue.
#6-Sorcerer (Ball Lightning "Bowling Ball" Build)
At the bottom of the speed leaderboard is the Sorcerer, despite still being fun to play. The Super Ball Lightning build remains the fastest setup for low-tier content, but once you hit Pit 100, it starts to struggle.
Even with teleport spam and infinite mana sustain, Sorcerers lack the burst damage to keep up. Packs often require two to three hits to die-a death sentence in a meta dominated by instant clears.
Still, for players focused on Torment farming, Nightmare Dungeons, or lower Pits, the build is very enjoyable. It's fast, flashy, and one of the best teleport-based experiences in the game.
But in terms of efficiency, the Sorcerer sits firmly in last place on the current speed charts.
Final Thoughts-Season 10's Speed Meta Is Peak Fun
Season 10 has redefined what "fast" means in Diablo 4. The Death Trap Rogue reigns supreme with absurdly short clears, while Druids dominate the casual-friendly category with auto-aiming Ravens and powerful Rake combos.
The Necromancer finally feels fun again, the Barbarian needs some love, and the Sorcerer-well, it's hanging on for now.
But most importantly, the meta is diverse, chaotic, and entertaining. Whether you're speed farming, experimenting with chaos perks, or just blasting through Hell Tides, Season 10 offers the most exciting mix of builds yet.
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#1-Death Trap Rogue (Hit and Run Chaos Perk)
The Rogue is back on top, and it's not even close. Thanks to a major buff to the Hit and Run chaotic perk introduced in Tuesday's patch, the Death Trap Rogue is shredding Pit 100 runs in under 45 seconds.
If you remember the iconic Death Trap Rogue from Season 8, it's back and nastier than ever. This build rewards constant movement-the faster you move, the harder you hit. Every dash, evade, and trap placement stacks the Hit and Run buff, ramping damage by up to 40x stronger than before.
The core gameplay loop is fluid and lethal:
Lay traps, dash through packs, and keep moving to build stacks.
Use Death Trap to pull mobs together and detonate everything instantly.
Stack up nine Hit and Run buffs for ridiculous burst potential.
The build isn't just fast; it's also shockingly tanky. With proper gear rolls and chaos perks, Rogues maintain constant mobility while shrugging off damage. It's the perfect blend of speed, safety, and spectacle, making it the undisputed king of Season 10's speed leaderboard.
#2-Raven Companion Druid (One-Button Controller Build)
If you're the kind of player who loves simplicity and comfort, look no further than the Raven Druid.
The entire gameplay revolves around spamming Ravens, which now auto-target enemies and deliver massive bursts of elemental damage. With a controller, you can literally walk while auto-casting, turning the build into a chill, auto-aiming monster perfect for farming Pit 100s or Hell Tides.
Key strengths of the build include:
Auto-Aim Functionality: Walk and cast simultaneously-no aiming needed.
Insane Damage: Ravens obliterate enemies in seconds.
Low Effort: Works with one button, though some players use four for setup.
Controller Synergy: Ideal for console or PC players using a controller.
The core piece of gear is Kilned of the Blackwing, which turns the Ravens into machine guns of destruction. Even with minimal effort, the build can clear Pit 100 in under a minute while staying safe and mobile.
It's easily the #1 controller-friendly build in the entire game and arguably the most "comfy" setup Diablo 4 has ever seen.
#3-Rake Spiritborn Druid (Jaguar Form Powerhouse)
If you prefer a more active playstyle without giving up speed, the Rake Spiritborn Druid delivers pure satisfaction. This chaotic powerhouse has been clearing Pit 120 in around 2.5 minutes and Pit 100s in under a minute and a half, making it one of the strongest all-around builds of the season.
Here's why it's dominating:
Massive AoE Damage: The Rake ability covers wide areas and hits like a truck.
Cooldown Reset Synergy: Evading resets Rake's cooldown, letting you chain attacks endlessly.
Guaranteed Overpowers: Every Rake crits and overpowers, scaling exponentially.
Ease of Play: Straightforward mechanics make it great for casual players.
The build's biggest selling point is accessibility-it doesn't demand high APM or perfect timing. You simply dash, rake, and watch entire packs disintegrate. Bosses rarely survive more than two or three hits.
If you're after a balance between speed, strength, and simplicity, the Rake Spiritborn Druid is the perfect pick.#4-Bone Splinter Necromancer (Shatter Spirit Aspect)
The surprise breakout star of Season 10 is the Bone Splinter Necromancer, a build that's as flashy as it is deadly.
This setup uses the Shatter Spirit Aspect to transform Bone Spirit into an AOE storm of Bone Splinters, firing in every direction and vaporizing mobs instantly.
Core mechanics include:
Bone Spirit as the primary damage source.
Shatter Spirit Aspect-Each cast releases bone shards in a 360° AOE.
Jarun Rune Synergy-Grants teleport-like mobility.
High AoE and Single Target Burst-Great for both trash and bosses.
Unlike traditional slow-moving Necro builds, this one moves fast, teleports frequently, and obliterates rooms in seconds. It's the most fun and visually intense Necromancer setup this season-perfect for players who love destruction with style.
#5-Barbarian (Lunging Strike + Hota Variant)
Sadly, our beloved Barbarian continues to struggle in Season 10. Even with Holder Aspect and Jarun rune teleport tech, it just can't keep pace with faster classes.
This Lunging Strike and Hota hybrid manages a ~2-minute Pit 100 clear, which is respectable-but nowhere near the sub-60-second clears other classes achieve. The main issue is simple: the Barbarian can't deal damage while moving.
Key drawbacks:
Stationary Damage: Must stop to attack, limiting speed.
Weak Boss Damage: Bosses in high pits take far too long to kill.
Fewer Chaos Perk Synergies: Limited benefits from Season 10's movement-based perks.
Still, for dedicated Barb mains, this setup offers a reliable, traditional melee experience. But in the world of ultra-fast glyph farming, Barbarians are trailing by 20 tiers-roughly 100x weaker overall compared to top performers.
Honorable Mention-Dance of Knives Rogue (Spin-to-Win Poison Build)
Here's a surprise twist: the Rogue even has a better spin-to-win build than the Barbarian this season.
The Dance of Knives Rogue combines Poison Traps with a constant spinning attack animation, creating a stylish and effective whirlwind of death. The build triggers Dance of Knives to automatically activate traps, melting enemies in a swirling poison cloud.
It's not meta, but it's cool, unique, and fast-everything a fun off-meta build should be.
If you've been waiting for a true "Whirlwind" playstyle that actually works, delete your Barbarian and roll a Rogue.
#6-Sorcerer (Ball Lightning "Bowling Ball" Build)
At the bottom of the speed leaderboard is the Sorcerer, despite still being fun to play. The Super Ball Lightning build remains the fastest setup for low-tier content, but once you hit Pit 100, it starts to struggle.
Even with teleport spam and infinite mana sustain, Sorcerers lack the burst damage to keep up. Packs often require two to three hits to die-a death sentence in a meta dominated by instant clears.
Still, for players focused on Torment farming, Nightmare Dungeons, or lower Pits, the build is very enjoyable. It's fast, flashy, and one of the best teleport-based experiences in the game.
But in terms of efficiency, the Sorcerer sits firmly in last place on the current speed charts.
Final Thoughts-Season 10's Speed Meta Is Peak Fun
Season 10 has redefined what "fast" means in Diablo 4. The Death Trap Rogue reigns supreme with absurdly short clears, while Druids dominate the casual-friendly category with auto-aiming Ravens and powerful Rake combos.
The Necromancer finally feels fun again, the Barbarian needs some love, and the Sorcerer-well, it's hanging on for now.
But most importantly, the meta is diverse, chaotic, and entertaining. Whether you're speed farming, experimenting with chaos perks, or just blasting through Hell Tides, Season 10 offers the most exciting mix of builds yet.
Diablo 4 Products For Sale on MMOExp.com, buy diablo 4 currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.
Chunz liu posted a blog.
MMOexp-Skull and Bones: How to Farm Improved Ship Parts and Pieces of Eight Fast
If you've hit a wall in Skull and Bones, you're not alone. Many players breeze through the early story missions, only to find themselves struggling in the midgame-especially around the start of World Tier 2 (WT2). Enemies feel tougher, ship upgrades become expensive, and your progress seems to stall.
This guide, inspired by one of the most detailed community breakdowns, will help you get unstuck, level your ship efficiently, and prepare for Season 3 and the Kraken challenges of Season 4. Whether you're a solo sailor or a fleet commander, these strategies will ensure you dominate the Indian Ocean like a true pirate king.
Focus on One Ship-Don't Spread Yourself Too Thin
One of the most common midgame mistakes is trying to upgrade multiple ships at once. In Skull and Bones, specialization is power. Concentrate on a single ship that fits your playstyle and stick with it until you've mastered it.
When you're starting World Tier 2, mid-sized ships offer the best balance between firepower, speed, and survivability. Here are a few strong options:
Sambuk-Great for players who love fire-based builds and fast maneuvering.
Brigantine-A tanky all-rounder that excels with flooding damage.
Padewakang-Ideal for explosive or boarding-focused players.
Schnauzer-Balanced stats with flexible build potential.
If you're not sure which ship fits your needs, open your Codex-it's your in-game encyclopedia. You can browse every ship, see where to find its blueprint, and understand its unique perk. This helps you choose the right vessel to invest in before burning through precious resources.
Understanding Ship Loadouts and Weapon Lanes
Every ship in Skull and Bones has a unique configuration of gunports (or "luken"). Understanding how they work is critical to maximizing your damage output.
There are two main weapon categories:
Heavy Weapons (Upper Deck Only): Bombards, Torpedoes, and Full Cannons.
Flexible Weapons (Upper and Lower Decks): Half Cannons and Culverins.
Heavy guns deal immense burst damage but have limited mounting options. Culverins and Half Cannons, on the other hand, fit nearly anywhere and allow for creative, high-volume builds.
For example, the Brigantine has four forward gunports and eight on the sides-perfect for a multi-angle loadout. You can check these stats directly under "Manage Ship" → "Weapons."
Ship Perks and Damage Synergy
Each ship in Skull and Bones features a unique perk that enhances specific damage types or combat mechanics. Building around that perk is essential for maximizing efficiency.
For instance, the Brigantine's "Megaphon" perk boosts ramming damage by 45%, increases flood damage, and grants 20% extra damage against already-flooded enemies.
That means you have two viable directions:
1.Ram Build: Focus on top speed and maneuverability to smash into targets for massive impact damage.
2.Flood Build (Recommended): Equip weapons that inflict Flooding and pair them with modules that enhance water-based damage.
To find suitable weapons, return to your Codex and filter by "Flooding" under damage types. The Carronade, for example, is an excellent flooding weapon that synergizes perfectly with the Brigantine's perk.
Avoid wasting resources on off-type builds-stick with what complements your ship's strengths.
Weapon Rarities and Why You Should Avoid Whites
Weapon rarity determines how many perks or modifiers can be unlocked. White-tier weapons have no perks, making them nearly useless in higher tiers.
At a minimum, aim for green (uncommon) or blue (rare) weapons-they're easy to farm and upgrade while still offering powerful bonuses. Purple (epic) weapons are best for endgame, but you can survive WT2 comfortably with blue gear until you find your preferred setup.
Upgrading and Leveling Your Ship
Now that your build is ready, it's time to strengthen your vessel. Every ship can be upgraded up to Level 7, but the process requires specific materials.
The key items are:
Improved Ship Parts-Used for level upgrades.
Juniper Planks & Manila Hemp Fabric-Common crafting materials.
Silver and Doubloons (Pieces of Eight)-Your main upgrade currency.
At the Shipwright, select "Upgrade Ship." The first few upgrades will only need Improved Ship Parts, but higher levels also demand silver and rare materials.
If you're low on improved parts, don't worry-there are efficient ways to get them.How to Get Improved Ship Parts Fast
There are three main methods to gather Improved Ship Parts in the midgame:
1.Buy from William Blackwood: You can purchase up to seven pieces per week using Guild Marks.
2.Visit the Black Market: Both Saint-Anne and Telok Penjara vendors sell improved parts for Pieces of Eight.
3.Defeat Bosses and Bounties: Every major boss encounter yields Pieces of Eight and sometimes crafting materials.
You only need a few parts to reach the first upgrades. For example:
Level 2 → Requires 2 Improved Parts
Level 3 → Requires 3 Improved Parts
Level 4 → Requires 4 Improved Parts + 1,000 Pieces of Eight
With regular farming or manufactory production, these materials accumulate quickly.
Efficient Piece of Eight Farming
By now, Pieces of Eight are the backbone of progression. You'll need tens of thousands to upgrade ships, weapons, and equipment. Fortunately, there are reliable ways to farm them:
Fort Conquests (especially in the East): Each run yields up to 2,000 Pieces of Eight.
Bounty Hunts and Boss Fights: High-risk missions that drop hundreds of Pieces of Eight.
Manufactory Income: Passive resource generation-just ensure your production chain stays active while you explore or log off.
Once you gather enough Pieces of Eight, return to Blackwood or the Black Market to buy improved parts and continue leveling your ship.
The Final Push to Level 6
Your goal before fully diving into World Tier 2 should be reaching Ship Level 6. That's the sweet spot where:
Your damage output catches up to WT2 enemies.
You can start farming endgame materials like Masterwork Kits and Ascension Modules.
You won't suffer the level penalty against higher-tier foes.
Level 6 upgrades may require around 10,000 Pieces of Eight, but by this point, you'll have the routes and skills to earn that in just a few sessions.
Masterwork Kits and Ascension Modules
The final upgrade tier (Level 7) requires Masterwork Kits, obtainable only in World Tier 2. These drop from major bosses, Fort defenses, and elite treasure events.
Similarly, Ascension Modules are needed to upgrade weapons and armor in Season 3 and beyond. You can find these in WT2 missions, fort sieges, and high-level enemy fleets.
Once you've secured a Masterwork Kit, immediately return to the Shipwright and enhance your Brigantine (or chosen ship) to Level 7-unlocking full WT2 performance.
Fort Wolfenhol-Your First WT2 Target
If you've just entered World Tier 2 and don't know where to start, Fort Wolfenhol is your best bet. It's a large-scale "mega fort" activity accessible via the daily logbook matchmaking feature.
Here's why it's ideal:
You'll never play alone, as matchmaking groups you with other players.
The fort drops Masterwork Kits, Ascension Modules, and Improved Parts.
You can earn random weapon containers, including epic-tier gear.
It also rewards Pieces of Eight, helping sustain your upgrade cycle.
By consistently running Fort Wolfenhol, you'll quickly stabilize your ship's power level and unlock the resources to start experimenting with new builds or larger ships like the Frigate.
The Path to Endgame and Season 3
To summarize your optimal midgame roadmap:
1.Finish the main story.
2.Pick one ship (preferably mid-sized) and master it.
3.Farm Improved Ship Parts via Blackwood and Black Market vendors.
4.Focus upgrades up to Level 6 before moving into WT2.
5.Farm Fort Wolfenhol and bosses for Masterwork Kits and Ascension Modules.
6.Upgrade weapons that match your ship's perk synergy.
By following these steps, you'll not only thrive in World Tier 2 but also be fully prepared for Season 3's increased difficulty and the Kraken boss fights coming in Season 4.
Final Thoughts
Progression in Skull and Bones isn't just about grinding-it's about making smart decisions with your resources and understanding your ship's identity. Don't waste time chasing every new vessel; instead, build one masterpiece and let it carry you to glory.
Skull and Bones Products For Sale on MMOExp.com, buy sab currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.
This guide, inspired by one of the most detailed community breakdowns, will help you get unstuck, level your ship efficiently, and prepare for Season 3 and the Kraken challenges of Season 4. Whether you're a solo sailor or a fleet commander, these strategies will ensure you dominate the Indian Ocean like a true pirate king.
Focus on One Ship-Don't Spread Yourself Too Thin
One of the most common midgame mistakes is trying to upgrade multiple ships at once. In Skull and Bones, specialization is power. Concentrate on a single ship that fits your playstyle and stick with it until you've mastered it.
When you're starting World Tier 2, mid-sized ships offer the best balance between firepower, speed, and survivability. Here are a few strong options:
Sambuk-Great for players who love fire-based builds and fast maneuvering.
Brigantine-A tanky all-rounder that excels with flooding damage.
Padewakang-Ideal for explosive or boarding-focused players.
Schnauzer-Balanced stats with flexible build potential.
If you're not sure which ship fits your needs, open your Codex-it's your in-game encyclopedia. You can browse every ship, see where to find its blueprint, and understand its unique perk. This helps you choose the right vessel to invest in before burning through precious resources.
Understanding Ship Loadouts and Weapon Lanes
Every ship in Skull and Bones has a unique configuration of gunports (or "luken"). Understanding how they work is critical to maximizing your damage output.
There are two main weapon categories:
Heavy Weapons (Upper Deck Only): Bombards, Torpedoes, and Full Cannons.
Flexible Weapons (Upper and Lower Decks): Half Cannons and Culverins.
Heavy guns deal immense burst damage but have limited mounting options. Culverins and Half Cannons, on the other hand, fit nearly anywhere and allow for creative, high-volume builds.
For example, the Brigantine has four forward gunports and eight on the sides-perfect for a multi-angle loadout. You can check these stats directly under "Manage Ship" → "Weapons."
Ship Perks and Damage Synergy
Each ship in Skull and Bones features a unique perk that enhances specific damage types or combat mechanics. Building around that perk is essential for maximizing efficiency.
For instance, the Brigantine's "Megaphon" perk boosts ramming damage by 45%, increases flood damage, and grants 20% extra damage against already-flooded enemies.
That means you have two viable directions:
1.Ram Build: Focus on top speed and maneuverability to smash into targets for massive impact damage.
2.Flood Build (Recommended): Equip weapons that inflict Flooding and pair them with modules that enhance water-based damage.
To find suitable weapons, return to your Codex and filter by "Flooding" under damage types. The Carronade, for example, is an excellent flooding weapon that synergizes perfectly with the Brigantine's perk.
Avoid wasting resources on off-type builds-stick with what complements your ship's strengths.
Weapon Rarities and Why You Should Avoid Whites
Weapon rarity determines how many perks or modifiers can be unlocked. White-tier weapons have no perks, making them nearly useless in higher tiers.
At a minimum, aim for green (uncommon) or blue (rare) weapons-they're easy to farm and upgrade while still offering powerful bonuses. Purple (epic) weapons are best for endgame, but you can survive WT2 comfortably with blue gear until you find your preferred setup.
Upgrading and Leveling Your Ship
Now that your build is ready, it's time to strengthen your vessel. Every ship can be upgraded up to Level 7, but the process requires specific materials.
The key items are:
Improved Ship Parts-Used for level upgrades.
Juniper Planks & Manila Hemp Fabric-Common crafting materials.
Silver and Doubloons (Pieces of Eight)-Your main upgrade currency.
At the Shipwright, select "Upgrade Ship." The first few upgrades will only need Improved Ship Parts, but higher levels also demand silver and rare materials.
If you're low on improved parts, don't worry-there are efficient ways to get them.How to Get Improved Ship Parts Fast
There are three main methods to gather Improved Ship Parts in the midgame:
1.Buy from William Blackwood: You can purchase up to seven pieces per week using Guild Marks.
2.Visit the Black Market: Both Saint-Anne and Telok Penjara vendors sell improved parts for Pieces of Eight.
3.Defeat Bosses and Bounties: Every major boss encounter yields Pieces of Eight and sometimes crafting materials.
You only need a few parts to reach the first upgrades. For example:
Level 2 → Requires 2 Improved Parts
Level 3 → Requires 3 Improved Parts
Level 4 → Requires 4 Improved Parts + 1,000 Pieces of Eight
With regular farming or manufactory production, these materials accumulate quickly.
Efficient Piece of Eight Farming
By now, Pieces of Eight are the backbone of progression. You'll need tens of thousands to upgrade ships, weapons, and equipment. Fortunately, there are reliable ways to farm them:
Fort Conquests (especially in the East): Each run yields up to 2,000 Pieces of Eight.
Bounty Hunts and Boss Fights: High-risk missions that drop hundreds of Pieces of Eight.
Manufactory Income: Passive resource generation-just ensure your production chain stays active while you explore or log off.
Once you gather enough Pieces of Eight, return to Blackwood or the Black Market to buy improved parts and continue leveling your ship.
The Final Push to Level 6
Your goal before fully diving into World Tier 2 should be reaching Ship Level 6. That's the sweet spot where:
Your damage output catches up to WT2 enemies.
You can start farming endgame materials like Masterwork Kits and Ascension Modules.
You won't suffer the level penalty against higher-tier foes.
Level 6 upgrades may require around 10,000 Pieces of Eight, but by this point, you'll have the routes and skills to earn that in just a few sessions.
Masterwork Kits and Ascension Modules
The final upgrade tier (Level 7) requires Masterwork Kits, obtainable only in World Tier 2. These drop from major bosses, Fort defenses, and elite treasure events.
Similarly, Ascension Modules are needed to upgrade weapons and armor in Season 3 and beyond. You can find these in WT2 missions, fort sieges, and high-level enemy fleets.
Once you've secured a Masterwork Kit, immediately return to the Shipwright and enhance your Brigantine (or chosen ship) to Level 7-unlocking full WT2 performance.
Fort Wolfenhol-Your First WT2 Target
If you've just entered World Tier 2 and don't know where to start, Fort Wolfenhol is your best bet. It's a large-scale "mega fort" activity accessible via the daily logbook matchmaking feature.
Here's why it's ideal:
You'll never play alone, as matchmaking groups you with other players.
The fort drops Masterwork Kits, Ascension Modules, and Improved Parts.
You can earn random weapon containers, including epic-tier gear.
It also rewards Pieces of Eight, helping sustain your upgrade cycle.
By consistently running Fort Wolfenhol, you'll quickly stabilize your ship's power level and unlock the resources to start experimenting with new builds or larger ships like the Frigate.
The Path to Endgame and Season 3
To summarize your optimal midgame roadmap:
1.Finish the main story.
2.Pick one ship (preferably mid-sized) and master it.
3.Farm Improved Ship Parts via Blackwood and Black Market vendors.
4.Focus upgrades up to Level 6 before moving into WT2.
5.Farm Fort Wolfenhol and bosses for Masterwork Kits and Ascension Modules.
6.Upgrade weapons that match your ship's perk synergy.
By following these steps, you'll not only thrive in World Tier 2 but also be fully prepared for Season 3's increased difficulty and the Kraken boss fights coming in Season 4.
Final Thoughts
Progression in Skull and Bones isn't just about grinding-it's about making smart decisions with your resources and understanding your ship's identity. Don't waste time chasing every new vessel; instead, build one masterpiece and let it carry you to glory.
Skull and Bones Products For Sale on MMOExp.com, buy sab currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.
Chunz liu posted a blog.
MMOexp–Skull and Bones: The Ultimate Explosive Setup You Need to Try
If you've been sailing the treacherous seas of Skull and Bones and hunting for the next powerhouse build to dominate both open waters and fortifications, this one's for you. Today, we're diving into a fiery, explosive setup built around the Padawa Kang ship and the incredible Lane Cartoule long guns, a combo that's turning heads across the community for its raw destructive power.
This build is centered around two core ideas-explosive synergy and fire amplification-and when executed correctly, it melts enemy ships and fort defenses like butter.
The Heart of the Build: The Padawa Kang
Let's start with the backbone of the setup-the Padawa Kang. This ship shines because of its unique special ability that supercharges explosive combat. Here's how it works:
Explosive hits have a 70% chance to trigger an explosive explosion, dealing 1,000 damage within a 125-meter radius.
If the target ship is ablaze, you get an extra guaranteed explosion-100% chance!
Each explosive hit boosts damage to structures by 50% and increases weapon radius by 12%.
When anchored or at half sails, you gain +35% weapon damage and-15% reload time for all explosive weapons.
This means you'll want to position yourself carefully-anchoring near forts or mid-range duels lets you take full advantage of that siege bonus. Every explosion you trigger fuels the next one, stacking damage faster than most ships can react.
The Padawa Kang is built for siege warfare, making it the perfect vessel to assault outposts, ports, and even rival pirates foolish enough to stay in your blast radius.
The Firepower: Lane Cartoule Long Guns
At the core of this build are the Lane Cartoule long guns, one of the most devastating explosive weapon systems in the game. These beauties are described as "Marvels of Dutch engineering that shoot off explosive flares culminating in a delayed explosion."
Each shot not only hits hard but also deals increased damage to enemy fortifications, fitting perfectly with the Kang's siege bonuses.
For this setup, all four gun slots are equipped with Lane Cartoules:
Base Damage: 3,843
Special Trait-Impending Doom: Hits have a 15% chance to trigger a delayed explosion that deals 7,500 damage in a 65-meter radius after four seconds.
When hitting a weak point, this jumps to a 100% chance, guaranteeing huge follow-up explosions.
Amplified Explosive rolls further boost the raw destructive output.
Essentially, you're creating chain explosions that tear through ships and fort walls alike. One weak-point hit can cascade into an inferno of delayed detonations that leave nothing but floating wreckage behind.
The Mortar: Roaring Meg
No siege build would be complete without a top-tier mortar, and Roaring Meg fits that role perfectly.
This behemoth enhances explosive damage to make it "extremely effective against structures," and the results are devastating:
Base Damage: 21,540
Demolition Explosive Mod: Deals 300% increased damage to structures.
Additional rolls like Combustion and Amplified Explosive multiply the effect further.
When used against forts, Roaring Meg obliterates towers in seconds. Against enemy ships, it sends them scrambling before they can even retaliate.
Armor and Sustain: Ouroboros
Of course, a good offense means little if you sink halfway through the fight. That's where the Ouroboros Armor comes in.
This mythical armor's passive restores 50% of braced damage as hull health once bracing ends and even regenerates 100 severe damage per second. Severe damage is often the silent killer in Skull and Bones, so having constant passive recovery keeps your ship battle-ready without needing constant repairs.
It's a huge quality-of-life improvement and pairs beautifully with your high-risk, close-range siege playstyle.
Major Furniture Setup
Furniture selection makes or breaks this build, and this lineup focuses on maximizing explosive output, reload efficiency, and survivability during sieges.
1. Worm's Breath Turner
Triggers Shell Shocked on targets, increasing their reload time by 20% for 10 seconds.
Adds +20% secondary explosive weapon damage and +5% regular weapon damage.
This is an essential control tool-slowing down fort cannons or enemy broadsides gives you the breathing room to keep bombarding them without worrying about return fire.
2. Ram Rod Workshop (Blackwood)
Reduces reload time of broadside weapons by 7%.
Adds 7% more secondary damage for broadside weapons.
If you've got access to Blackwood, grab this immediately. The faster reload synergizes perfectly with the Padawa Kang's siege buffs.3. Ammo Priming Bench
+20% structure damage for siege weapons.
+18% repair efficiency when 160m+ away from the target.
Boosts projectile speed for siege and repair weapons by 10%.
Again, available at Blackwood, this piece enhances both your offensive and defensive capabilities. You'll destroy faster and sustain longer.
4. Long Gun Works I
Increases secondary damage of your long guns by 19%.
A must-have for amplifying your Lane Cartoule output.
5. Spirit Stalker
Reduces crew stamina depletion by 20% while bracing.
Boosts brace strength by 15% and armor rating by 7%.
Given how much this build relies on taking hits while unleashing explosive volleys, these defensive bonuses are game-changing.
6. Breach Lock Furnace
Increases secondary damage up to 20%, scaling based on proximity.
Enhances Shell Shocked charge rate by 5% and damage by 3%.
This final piece ties the entire explosive synergy together, making your Shell Shocked status effect deadlier with every volley.
Playstyle and Combat Strategy
The Padawa Kang build isn't about chasing enemies around-it's about controlling space and unleashing devastating barrages.
Here's how to maximize your performance:
1.Open with Fire and Siege:
Use the Lane Cartoules to set targets ablaze immediately. Once they're burning, every explosion gains that 100% secondary blast chance.
2.Anchor Smart:
When you anchor or go half-sail, your explosive weapons gain +35% damage and reload 15% faster. This makes fort sieges or choke-point battles incredibly efficient.
3.Maintain Shell Shock:
With Worm's Breath Turner and Breach Lock Furnace, keeping enemies Shell Shocked not only reduces their fire rate but also makes them more vulnerable to your next barrage.
4.Brace and Heal:
Ouroboros armor lets you absorb damage during brace and recover health afterward. Brace against heavy fort fire, then push in to finish with volleys of delayed explosions.
5.Stay Close for Max Damage:
The Breach Lock Furnace deals more damage the closer you are, so optimal range is typically 100–150 meters for maximum output.
Why This Build Works
This setup embodies everything great about Skull and Bones combat design-synergy, risk, and power. Every system feeds into another:
Padawa Kang boosts explosive damage.
Lane Cartoules chain-deliver delayed detonations.
Roaring Meg destroys structures in seconds.
Furniture and armor keep you alive while bracing through counterattacks.
The only downsides?
You'll need solid positioning, awareness, and enough upgrade parts to perfect your weapon rolls. But once it's tuned, this ship becomes a floating inferno of naval dominance.
Final Thoughts
The Padawa Kang + Lane Cartoule build is one of the most destructive and satisfying setups in Skull and Bones right now. It's not cheap, and it's not forgiving-but when everything clicks, you'll turn forts into rubble and rival pirates into drifting wreckage in seconds.
If you're looking to dominate the seas, make Blackwood your first stop, collect those key parts, and start experimenting with incendiary and amplified explosive rolls.
This ship isn't just strong-it's cinematic. Every volley feels like a naval symphony of chaos, and when that chain of explosions lights up the horizon, you'll know exactly why the community can't stop talking about it.
So load your powder, light your flares, and take the Padawa Kang out for a spin-the ocean's waiting to burn.
Skull and Bones Products For Sale on MMOExp.com, buy sab currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.
This build is centered around two core ideas-explosive synergy and fire amplification-and when executed correctly, it melts enemy ships and fort defenses like butter.
The Heart of the Build: The Padawa Kang
Let's start with the backbone of the setup-the Padawa Kang. This ship shines because of its unique special ability that supercharges explosive combat. Here's how it works:
Explosive hits have a 70% chance to trigger an explosive explosion, dealing 1,000 damage within a 125-meter radius.
If the target ship is ablaze, you get an extra guaranteed explosion-100% chance!
Each explosive hit boosts damage to structures by 50% and increases weapon radius by 12%.
When anchored or at half sails, you gain +35% weapon damage and-15% reload time for all explosive weapons.
This means you'll want to position yourself carefully-anchoring near forts or mid-range duels lets you take full advantage of that siege bonus. Every explosion you trigger fuels the next one, stacking damage faster than most ships can react.
The Padawa Kang is built for siege warfare, making it the perfect vessel to assault outposts, ports, and even rival pirates foolish enough to stay in your blast radius.
The Firepower: Lane Cartoule Long Guns
At the core of this build are the Lane Cartoule long guns, one of the most devastating explosive weapon systems in the game. These beauties are described as "Marvels of Dutch engineering that shoot off explosive flares culminating in a delayed explosion."
Each shot not only hits hard but also deals increased damage to enemy fortifications, fitting perfectly with the Kang's siege bonuses.
For this setup, all four gun slots are equipped with Lane Cartoules:
Base Damage: 3,843
Special Trait-Impending Doom: Hits have a 15% chance to trigger a delayed explosion that deals 7,500 damage in a 65-meter radius after four seconds.
When hitting a weak point, this jumps to a 100% chance, guaranteeing huge follow-up explosions.
Amplified Explosive rolls further boost the raw destructive output.
Essentially, you're creating chain explosions that tear through ships and fort walls alike. One weak-point hit can cascade into an inferno of delayed detonations that leave nothing but floating wreckage behind.
The Mortar: Roaring Meg
No siege build would be complete without a top-tier mortar, and Roaring Meg fits that role perfectly.
This behemoth enhances explosive damage to make it "extremely effective against structures," and the results are devastating:
Base Damage: 21,540
Demolition Explosive Mod: Deals 300% increased damage to structures.
Additional rolls like Combustion and Amplified Explosive multiply the effect further.
When used against forts, Roaring Meg obliterates towers in seconds. Against enemy ships, it sends them scrambling before they can even retaliate.
Armor and Sustain: Ouroboros
Of course, a good offense means little if you sink halfway through the fight. That's where the Ouroboros Armor comes in.
This mythical armor's passive restores 50% of braced damage as hull health once bracing ends and even regenerates 100 severe damage per second. Severe damage is often the silent killer in Skull and Bones, so having constant passive recovery keeps your ship battle-ready without needing constant repairs.
It's a huge quality-of-life improvement and pairs beautifully with your high-risk, close-range siege playstyle.
Major Furniture Setup
Furniture selection makes or breaks this build, and this lineup focuses on maximizing explosive output, reload efficiency, and survivability during sieges.
1. Worm's Breath Turner
Triggers Shell Shocked on targets, increasing their reload time by 20% for 10 seconds.
Adds +20% secondary explosive weapon damage and +5% regular weapon damage.
This is an essential control tool-slowing down fort cannons or enemy broadsides gives you the breathing room to keep bombarding them without worrying about return fire.
2. Ram Rod Workshop (Blackwood)
Reduces reload time of broadside weapons by 7%.
Adds 7% more secondary damage for broadside weapons.
If you've got access to Blackwood, grab this immediately. The faster reload synergizes perfectly with the Padawa Kang's siege buffs.3. Ammo Priming Bench
+20% structure damage for siege weapons.
+18% repair efficiency when 160m+ away from the target.
Boosts projectile speed for siege and repair weapons by 10%.
Again, available at Blackwood, this piece enhances both your offensive and defensive capabilities. You'll destroy faster and sustain longer.
4. Long Gun Works I
Increases secondary damage of your long guns by 19%.
A must-have for amplifying your Lane Cartoule output.
5. Spirit Stalker
Reduces crew stamina depletion by 20% while bracing.
Boosts brace strength by 15% and armor rating by 7%.
Given how much this build relies on taking hits while unleashing explosive volleys, these defensive bonuses are game-changing.
6. Breach Lock Furnace
Increases secondary damage up to 20%, scaling based on proximity.
Enhances Shell Shocked charge rate by 5% and damage by 3%.
This final piece ties the entire explosive synergy together, making your Shell Shocked status effect deadlier with every volley.
Playstyle and Combat Strategy
The Padawa Kang build isn't about chasing enemies around-it's about controlling space and unleashing devastating barrages.
Here's how to maximize your performance:
1.Open with Fire and Siege:
Use the Lane Cartoules to set targets ablaze immediately. Once they're burning, every explosion gains that 100% secondary blast chance.
2.Anchor Smart:
When you anchor or go half-sail, your explosive weapons gain +35% damage and reload 15% faster. This makes fort sieges or choke-point battles incredibly efficient.
3.Maintain Shell Shock:
With Worm's Breath Turner and Breach Lock Furnace, keeping enemies Shell Shocked not only reduces their fire rate but also makes them more vulnerable to your next barrage.
4.Brace and Heal:
Ouroboros armor lets you absorb damage during brace and recover health afterward. Brace against heavy fort fire, then push in to finish with volleys of delayed explosions.
5.Stay Close for Max Damage:
The Breach Lock Furnace deals more damage the closer you are, so optimal range is typically 100–150 meters for maximum output.
Why This Build Works
This setup embodies everything great about Skull and Bones combat design-synergy, risk, and power. Every system feeds into another:
Padawa Kang boosts explosive damage.
Lane Cartoules chain-deliver delayed detonations.
Roaring Meg destroys structures in seconds.
Furniture and armor keep you alive while bracing through counterattacks.
The only downsides?
You'll need solid positioning, awareness, and enough upgrade parts to perfect your weapon rolls. But once it's tuned, this ship becomes a floating inferno of naval dominance.
Final Thoughts
The Padawa Kang + Lane Cartoule build is one of the most destructive and satisfying setups in Skull and Bones right now. It's not cheap, and it's not forgiving-but when everything clicks, you'll turn forts into rubble and rival pirates into drifting wreckage in seconds.
If you're looking to dominate the seas, make Blackwood your first stop, collect those key parts, and start experimenting with incendiary and amplified explosive rolls.
This ship isn't just strong-it's cinematic. Every volley feels like a naval symphony of chaos, and when that chain of explosions lights up the horizon, you'll know exactly why the community can't stop talking about it.
So load your powder, light your flares, and take the Padawa Kang out for a spin-the ocean's waiting to burn.
Skull and Bones Products For Sale on MMOExp.com, buy sab currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.
Chunz liu posted a blog.
MMOexp-Elden Ring: The Fastest Bleed Build That Still Looks Like a True Knight
Elden Ring has no shortage of powerful builds, but some of the most fun come from themed setups that balance both style and performance. One such build is the pure Dexterity Knight's Fury Build, a dark knight-inspired playstyle built around the Claws of Night and the Sword of Night. This build doesn't just look intimidating-it shreds through opponents with relentless bleed, devastating Ash of War combos, and one of the strongest talisman synergies in the game.
In this guide, we'll cover everything you need to know to recreate this setup, from weapon choices and talismans to fashion, stat allocation, and how it performs in invasions.
Weapons of the Night
The build centers around two weapons that embody speed, precision, and bleed pressure:
Claws of Night
Among the strongest claw weapons in the game.
Incredible synergy with the Consecutive Attack Talisman, letting you snowball damage in trades.
Comes with Scattershot Throw Ash of War, which is deceptively strong:
Can chip down opponents from range with bleed buildup.
Punishes panic rollers when multiple projectiles connect.
Doubles as a finishing tool for low-HP enemies.
Claws shine when you're in the enemy's face. Their speed and bleed pressure force mistakes, and Scattershot adds a ranged layer that claws typically lack.
Sword of Night
Not just one of the best katanas-one of the best weapons in Elden Ring overall.
Ash of War is a versatile combo tool:
Can be followed with light or heavy attacks, chaining seamlessly into high damage strings.
Breaks through greatshields with relative ease.
Perfect answer to turtle builds hiding behind colossal defenses.
The Sword of Night is a duelist's dream: safe neutral, guard pressure, and a true punish option for shield users.
Talismans and Damage Synergies
The Knight's Fury build thrives on maximizing DPS through chained hits and empowered Ashes of War. Key talisman choices include:
Shard of Alexander - A must-have for increasing the damage of Ashes of War, especially the Sword of Night's combo.
Consecutive Attack Talisman - Amplifies claw damage during trades and punishes anyone who tries to stand their ground.
Two-Handed Sword Talisman - Situational, best for boosting damage when leaning into the Sword of Night's pressure game.
Flex Slot - If you don't care about poise or want versatility, swap in a defensive talisman or something to bolster stamina sustain.
This setup ensures that both weapon archetypes-claws and sword-are optimized for what they do best. The claws get stronger the longer the exchange goes, while the sword frontloads high-damage combos.
Stats and Build Focus
The stat spread is refreshingly simple:
Dexterity: The clear priority. Both weapons scale purely with Dex, making it the core of the build.
Vigor: Enough to tank trades and survive invasions. 50+ is recommended for PvP.
Endurance: Helps with stamina for continuous pressure and wearing heavier armor pieces.
Strength/Int/Faith: Kept minimal, though a few points in Strength can open up weapon variety for sidearms.
The simplicity of the stat allocation means new players can pick this up quickly, while veterans can min-max endurance and vigor to fit their preferred armor and roll setups.
Dark Knight Fashion
What's a knight build without looking the part? The theme here leans heavily into a dark, menacing knight aesthetic, blending both intimidation and practical defense.
Black Hood - Simple but effective, with a sinister vibe.
Knight's Cavalry Armor - Heavy, imposing, and perfect for the theme.
Gauntlets of Solitude - Solid defense, pairs visually with the chest.
Greaves of Solitude - Offers strong poison resistance and completes the set's look.
This fashion doesn't just make you look like a dark knight stalking the Lands Between-it synergizes well with poise-focused talisman swaps when you want to brute force through trades.
Invasions and Gameplay Performance
The real fun of the Knight's Fury build comes from testing it in live invasions. Here's how it plays out in practice.
Trading and Pressure
Claws dominate in close-range brawls. In one invasion, they melted through persistent fist-weapon spam by simply out-trading and layering chip damage with Scattershot. Consecutive Attack scaling made each exchange more punishing the longer it went.
Punishing Shields and Turtling
When facing opponents hiding behind greatshields, the Sword of Night shines. Its Ash of War chains force chip damage and stamina drain, and once shields break, the follow-up combos are devastating. In one fight, a shield-user was cracked open and finished in just two strings of light-into-heavy follow-ups.Bleed as the Great Equalizer
Bleed buildup is the secret sauce of this setup. Even against poise-heavy builds or tanky hosts, sustained pressure from claws or sword combos forces massive HP loss in seconds. In invasions at the Subterranean Shunning Grounds, the bleed procs completely turned the tide against a tanky host protected by phantoms.
Projectile Play
Scattershot Throw was MVP in multiple invasions:
Used to finish off fleeing phantoms hiding behind corners.
Zoned wizards who underestimated its tracking.
Punished panic rolls, landing 2-3 knives and stacking bleed instantly.
In one hilarious exchange, a wizard repeatedly panic rolled into Scattershots, eating bleed procs while frantically spamming spells.
Ambush Moments
In areas like Ruins-Strewn Precipice and Altus Tunnel, the build thrived by using terrain. Waiting above ladders or near explosive barrels, ambushes with Ashes of War chained into devastating combos. Even without fire weapons to trigger barrels, the fear factor alone created mistakes for opponents.
Camaraderie and Roleplay
Not every invasion ended in bloodshed. In one encounter, players joined together in a circle of emotes. Instead of breaking the knightly bond, the invader chose to leave them alive, honoring the theme of knightly respect. Sometimes roleplay > victory.
Strengths and Weaknesses
Strengths
Incredible DPS with talisman stacking.
Dual-threat versatility with claws for trades and sword for combos/shields.
Reliable bleed pressure across all fights.
Fashion synergy makes the build thematic and stylish.
Strong projectile option with Scattershot Throw.
Weaknesses
Reliant on poise awareness: without poise talismans, trades can backfire.
Vulnerable in tight spaces against AoE-heavy spells like Wave of Gold.
Projectile punishable: Scattershot is great, but predictable if spammed.
Connection issues: late hit registration can disrupt claw/sword combos, especially in PvP.
Closing Thoughts
The Knight's Fury Build is one of the most satisfying ways to play a Dexterity setup in Elden Ring. It balances aggressive melee trading with smart use of ranged pressure, backed by bleed procs that ensure even the tankiest opponents can't outlast you.
The Claws of Night and Sword of Night pair perfectly-claws dominate trades with talisman synergy, while the sword brings versatility, guard pressure, and combo potential. Layer in a dark knight aesthetic, and you've got a build that feels just as stylish as it is deadly.
Whether you're looking to dive into invasions, duel at colosseums, or just roleplay as a dark knight stalking the Lands Between, this build delivers on all fronts. And most importantly? It's fun. Every fight feels dynamic, whether you're ambushing hosts in the Ruins-Strewn Precipice, trading against fist weapons, or just laughing at wizards panic rolling into Scattershots.
So grab your hood, don the Cavalry Armor, and embrace the night. The Lands Between won't know what hit them.
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In this guide, we'll cover everything you need to know to recreate this setup, from weapon choices and talismans to fashion, stat allocation, and how it performs in invasions.
Weapons of the Night
The build centers around two weapons that embody speed, precision, and bleed pressure:
Claws of Night
Among the strongest claw weapons in the game.
Incredible synergy with the Consecutive Attack Talisman, letting you snowball damage in trades.
Comes with Scattershot Throw Ash of War, which is deceptively strong:
Can chip down opponents from range with bleed buildup.
Punishes panic rollers when multiple projectiles connect.
Doubles as a finishing tool for low-HP enemies.
Claws shine when you're in the enemy's face. Their speed and bleed pressure force mistakes, and Scattershot adds a ranged layer that claws typically lack.
Sword of Night
Not just one of the best katanas-one of the best weapons in Elden Ring overall.
Ash of War is a versatile combo tool:
Can be followed with light or heavy attacks, chaining seamlessly into high damage strings.
Breaks through greatshields with relative ease.
Perfect answer to turtle builds hiding behind colossal defenses.
The Sword of Night is a duelist's dream: safe neutral, guard pressure, and a true punish option for shield users.
Talismans and Damage Synergies
The Knight's Fury build thrives on maximizing DPS through chained hits and empowered Ashes of War. Key talisman choices include:
Shard of Alexander - A must-have for increasing the damage of Ashes of War, especially the Sword of Night's combo.
Consecutive Attack Talisman - Amplifies claw damage during trades and punishes anyone who tries to stand their ground.
Two-Handed Sword Talisman - Situational, best for boosting damage when leaning into the Sword of Night's pressure game.
Flex Slot - If you don't care about poise or want versatility, swap in a defensive talisman or something to bolster stamina sustain.
This setup ensures that both weapon archetypes-claws and sword-are optimized for what they do best. The claws get stronger the longer the exchange goes, while the sword frontloads high-damage combos.
Stats and Build Focus
The stat spread is refreshingly simple:
Dexterity: The clear priority. Both weapons scale purely with Dex, making it the core of the build.
Vigor: Enough to tank trades and survive invasions. 50+ is recommended for PvP.
Endurance: Helps with stamina for continuous pressure and wearing heavier armor pieces.
Strength/Int/Faith: Kept minimal, though a few points in Strength can open up weapon variety for sidearms.
The simplicity of the stat allocation means new players can pick this up quickly, while veterans can min-max endurance and vigor to fit their preferred armor and roll setups.
Dark Knight Fashion
What's a knight build without looking the part? The theme here leans heavily into a dark, menacing knight aesthetic, blending both intimidation and practical defense.
Black Hood - Simple but effective, with a sinister vibe.
Knight's Cavalry Armor - Heavy, imposing, and perfect for the theme.
Gauntlets of Solitude - Solid defense, pairs visually with the chest.
Greaves of Solitude - Offers strong poison resistance and completes the set's look.
This fashion doesn't just make you look like a dark knight stalking the Lands Between-it synergizes well with poise-focused talisman swaps when you want to brute force through trades.
Invasions and Gameplay Performance
The real fun of the Knight's Fury build comes from testing it in live invasions. Here's how it plays out in practice.
Trading and Pressure
Claws dominate in close-range brawls. In one invasion, they melted through persistent fist-weapon spam by simply out-trading and layering chip damage with Scattershot. Consecutive Attack scaling made each exchange more punishing the longer it went.
Punishing Shields and Turtling
When facing opponents hiding behind greatshields, the Sword of Night shines. Its Ash of War chains force chip damage and stamina drain, and once shields break, the follow-up combos are devastating. In one fight, a shield-user was cracked open and finished in just two strings of light-into-heavy follow-ups.Bleed as the Great Equalizer
Bleed buildup is the secret sauce of this setup. Even against poise-heavy builds or tanky hosts, sustained pressure from claws or sword combos forces massive HP loss in seconds. In invasions at the Subterranean Shunning Grounds, the bleed procs completely turned the tide against a tanky host protected by phantoms.
Projectile Play
Scattershot Throw was MVP in multiple invasions:
Used to finish off fleeing phantoms hiding behind corners.
Zoned wizards who underestimated its tracking.
Punished panic rolls, landing 2-3 knives and stacking bleed instantly.
In one hilarious exchange, a wizard repeatedly panic rolled into Scattershots, eating bleed procs while frantically spamming spells.
Ambush Moments
In areas like Ruins-Strewn Precipice and Altus Tunnel, the build thrived by using terrain. Waiting above ladders or near explosive barrels, ambushes with Ashes of War chained into devastating combos. Even without fire weapons to trigger barrels, the fear factor alone created mistakes for opponents.
Camaraderie and Roleplay
Not every invasion ended in bloodshed. In one encounter, players joined together in a circle of emotes. Instead of breaking the knightly bond, the invader chose to leave them alive, honoring the theme of knightly respect. Sometimes roleplay > victory.
Strengths and Weaknesses
Strengths
Incredible DPS with talisman stacking.
Dual-threat versatility with claws for trades and sword for combos/shields.
Reliable bleed pressure across all fights.
Fashion synergy makes the build thematic and stylish.
Strong projectile option with Scattershot Throw.
Weaknesses
Reliant on poise awareness: without poise talismans, trades can backfire.
Vulnerable in tight spaces against AoE-heavy spells like Wave of Gold.
Projectile punishable: Scattershot is great, but predictable if spammed.
Connection issues: late hit registration can disrupt claw/sword combos, especially in PvP.
Closing Thoughts
The Knight's Fury Build is one of the most satisfying ways to play a Dexterity setup in Elden Ring. It balances aggressive melee trading with smart use of ranged pressure, backed by bleed procs that ensure even the tankiest opponents can't outlast you.
The Claws of Night and Sword of Night pair perfectly-claws dominate trades with talisman synergy, while the sword brings versatility, guard pressure, and combo potential. Layer in a dark knight aesthetic, and you've got a build that feels just as stylish as it is deadly.
Whether you're looking to dive into invasions, duel at colosseums, or just roleplay as a dark knight stalking the Lands Between, this build delivers on all fronts. And most importantly? It's fun. Every fight feels dynamic, whether you're ambushing hosts in the Ruins-Strewn Precipice, trading against fist weapons, or just laughing at wizards panic rolling into Scattershots.
So grab your hood, don the Cavalry Armor, and embrace the night. The Lands Between won't know what hit them.
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MMOexp-Skull and Bones: Everything You Need to Know About the Sloop of War Ship
Today we're diving into some exciting news for Skull and Bones-the reveal of the Sloop of War, a brand-new ship that's about to shake up the seas. Alongside the ship preview, we'll cover how to farm plague dust efficiently, the best bosses to hunt, and what to expect when Season 3 finally sets sail.
If you've been waiting for fresh content and new build options, this update is definitely something to keep an eye on. Let's break it down.
First Look at the Sloop of War
Ubisoft recently teased the arrival of the Sloop of War, and from the footage we've seen, it looks like a solid medium-class option. Here's what stands out:
Rear Ports: Two distinct ports are visible on the back, which appear capable of launching torpedo-style shots. That's already a unique feature compared to similar-sized ships.
Broadside Ports: On closer inspection, there seem to be about seven gunports per side-three on the lower deck and four (possibly five) on the upper deck. This puts it firmly in the “medium ship” category.
Role & Design: The Sloop of War is designed as a damage-over-time specialist, excelling with lingering damage effects. Its signature perk, Toxic Torment, emphasizes poison-based combat and attrition tactics.
If you've ever sailed the Le Pest, you've already experienced the Sloop of War in action-that ship is essentially the prototype for what's being added to the roster. It won't hit as hard as the bigger frigates, but it brings a specialized playstyle that rewards patience, attrition, and clever use of poison.
Strengths and Build Potential
Medium ships sometimes struggle to stand out, but the Sloop of War is shaping up to be one of the most versatile options in its class. While it won't overwhelm with sheer firepower, its poison utility and ability to punish over-extended enemies will make it a nightmare in the right hands.
Some standout build ideas include:
Rotmouth Build: Pairing the Sloop of War with Rotmouth culverins is a natural synergy. These weapons excel at spreading poison damage and forcing enemies into war-of-attrition fights.
Torpedo Pressure: With torpedoes fitted in those rear ports, you can punish pursuing ships or control choke points in naval combat.
Hybrid Attrition Build: While the frigate offers more broadside firepower, the Sloop of War's Toxic Torment perk ensures it can deal steady DPS even in longer fights.
For players who want something different from brute-force cannon spam, this ship is going to be a refreshing change of pace.
Farming Plague Dust - The Key Resource
One thing to note: building and upgrading the Sloop of War will require plague dust, along with poison-infused weapons and furniture. If you're not stockpiling this resource already, now's the time.
So where do you get plague dust? Let's go over the best farming methods.
Boss Farming Rotation
The most reliable way to acquire plague dust is by defeating pirate lords, especially Le Pest. The game currently uses a rotation system for bosses:
1.Bertrand
2.Leest
3.Vikram
4.Lin
5.Armont
6.Back to Bertrand
This means once you defeat Bertrand, you'll eventually cycle back around to Leest (aka Le Pest), who is the prime source of plague dust.
However, this method isn't exactly fast.
Time Investment: Expect around 20-30 minutes per cycle due to the five-minute downtime between spawns and the time it takes to locate the next target.
Efficiency: At best, you'll get a couple of Le Pest encounters per hour, with inconsistent drops. Sometimes he drops plague dust, sometimes just blighted fuel, and occasionally nothing useful at all.
World Tier Hopping
A faster approach is to jump between World Tiers 1 and 2. Using a torpedo-focused build, you can quickly scan for Le Pest, sink him, and hop to the next instance. This drastically improves farming speed since you're not waiting around for the boss rotation cycle.
Key tips:
If you see Bertrand, take him out to trigger Le Pest's next spawn.
Always check your journal-sometimes the pest is active but won't visibly appear on the map.
Be mindful of local events-if another event is active, it may block Le Pest from spawning.
Using this method, you can secure several plague dust drops in the time it would normally take to wait for just one spawn in the rotation cycle.The Blighted Bastion Issue
Long-time players may remember the Blighted Bastion event, a mission tied to plague-based encounters. However, as of now, it doesn't seem to be appearing in-game. While Le Pest spawns fairly regularly, the full Bastion event hasn't shown up in weeks.
Bug Report Filed: Some players have already reported this as a bug, since the in-game journal still references Blighted Bastion.
Drop Limitations: Without the event, certain unique drops like furniture and poison-specific weapons aren't available. This limits build experimentation until Season 3 arrives.
For now, farming Le Pest remains the only real option for plague dust, even if the drops feel inconsistent.
Season 3: What to Expect
The good news is that Season 3 is just around the corner-about three to four weeks away at the time of writing. And with it comes one of the most anticipated features yet: the Buoy (Flare) System.
The Buoy System
Instead of waiting for pirate lords to spawn naturally, players will be able to use buoys or flares to summon bosses on demand. This means:
No More Waiting: Forget the 30-minute downtime between spawns.
Target Farming: Want to focus on Le Pest for plague dust? You'll be able to summon him directly.
Group Grinding: Crews can coordinate flare usage for back-to-back boss fights, maximizing efficiency.
This system alone will transform resource farming in Skull and Bones, making build crafting far smoother.
Faction Wars
Another big piece of content on the horizon is Faction Wars, expected to roll out with Season 3. While details are still limited, this feature could reshape the PvP landscape, offering structured conflict and new rewards. Combined with new ships like the Sloop of War, Season 3 has the potential to be the most exciting chapter yet.
Current Grind vs. Future Grind
Right now, farming plague dust can be frustrating. Drops are inconsistent, bosses take time to cycle, and the missing Blighted Bastion event makes progression feel slower than it should. However, with the buoy system, all of these pain points should be solved.
For now, the best strategy is to:
1.Farm Le Pest as much as possible.
2.Stockpile plague dust in preparation for the Sloop of War's arrival.
3.Be patient-Season 3 will speed things up dramatically.
Final Thoughts
The Sloop of War may not be the biggest or flashiest ship in Skull and Bones, but it's shaping up to be one of the most interesting. Its focus on poison, attrition, and tactical play makes it stand out among the medium-class lineup. Paired with weapons like the Rotmouth culverin and torpedo builds, it has the potential to become a fan-favorite for players who enjoy methodical, grind-you-down combat.
In the meantime, farming plague dust remains the key hurdle. Whether you're cycling bosses or hopping between world tiers, it's a grind worth investing in if you want to be ready on day one. And with Season 3 bringing the buoy system, Faction Wars, and likely more content surprises, there's plenty to look forward to on the horizon.
For now, keep your sails steady, your torpedoes ready, and your grind focused. Because once Season 3 hits, the seas of Skull and Bones are going to get a whole lot more dangerous-and a whole lot more fun.
Skull and Bones Products For Sale on MMOExp.com, buy sab currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.
If you've been waiting for fresh content and new build options, this update is definitely something to keep an eye on. Let's break it down.
First Look at the Sloop of War
Ubisoft recently teased the arrival of the Sloop of War, and from the footage we've seen, it looks like a solid medium-class option. Here's what stands out:
Rear Ports: Two distinct ports are visible on the back, which appear capable of launching torpedo-style shots. That's already a unique feature compared to similar-sized ships.
Broadside Ports: On closer inspection, there seem to be about seven gunports per side-three on the lower deck and four (possibly five) on the upper deck. This puts it firmly in the “medium ship” category.
Role & Design: The Sloop of War is designed as a damage-over-time specialist, excelling with lingering damage effects. Its signature perk, Toxic Torment, emphasizes poison-based combat and attrition tactics.
If you've ever sailed the Le Pest, you've already experienced the Sloop of War in action-that ship is essentially the prototype for what's being added to the roster. It won't hit as hard as the bigger frigates, but it brings a specialized playstyle that rewards patience, attrition, and clever use of poison.
Strengths and Build Potential
Medium ships sometimes struggle to stand out, but the Sloop of War is shaping up to be one of the most versatile options in its class. While it won't overwhelm with sheer firepower, its poison utility and ability to punish over-extended enemies will make it a nightmare in the right hands.
Some standout build ideas include:
Rotmouth Build: Pairing the Sloop of War with Rotmouth culverins is a natural synergy. These weapons excel at spreading poison damage and forcing enemies into war-of-attrition fights.
Torpedo Pressure: With torpedoes fitted in those rear ports, you can punish pursuing ships or control choke points in naval combat.
Hybrid Attrition Build: While the frigate offers more broadside firepower, the Sloop of War's Toxic Torment perk ensures it can deal steady DPS even in longer fights.
For players who want something different from brute-force cannon spam, this ship is going to be a refreshing change of pace.
Farming Plague Dust - The Key Resource
One thing to note: building and upgrading the Sloop of War will require plague dust, along with poison-infused weapons and furniture. If you're not stockpiling this resource already, now's the time.
So where do you get plague dust? Let's go over the best farming methods.
Boss Farming Rotation
The most reliable way to acquire plague dust is by defeating pirate lords, especially Le Pest. The game currently uses a rotation system for bosses:
1.Bertrand
2.Leest
3.Vikram
4.Lin
5.Armont
6.Back to Bertrand
This means once you defeat Bertrand, you'll eventually cycle back around to Leest (aka Le Pest), who is the prime source of plague dust.
However, this method isn't exactly fast.
Time Investment: Expect around 20-30 minutes per cycle due to the five-minute downtime between spawns and the time it takes to locate the next target.
Efficiency: At best, you'll get a couple of Le Pest encounters per hour, with inconsistent drops. Sometimes he drops plague dust, sometimes just blighted fuel, and occasionally nothing useful at all.
World Tier Hopping
A faster approach is to jump between World Tiers 1 and 2. Using a torpedo-focused build, you can quickly scan for Le Pest, sink him, and hop to the next instance. This drastically improves farming speed since you're not waiting around for the boss rotation cycle.
Key tips:
If you see Bertrand, take him out to trigger Le Pest's next spawn.
Always check your journal-sometimes the pest is active but won't visibly appear on the map.
Be mindful of local events-if another event is active, it may block Le Pest from spawning.
Using this method, you can secure several plague dust drops in the time it would normally take to wait for just one spawn in the rotation cycle.The Blighted Bastion Issue
Long-time players may remember the Blighted Bastion event, a mission tied to plague-based encounters. However, as of now, it doesn't seem to be appearing in-game. While Le Pest spawns fairly regularly, the full Bastion event hasn't shown up in weeks.
Bug Report Filed: Some players have already reported this as a bug, since the in-game journal still references Blighted Bastion.
Drop Limitations: Without the event, certain unique drops like furniture and poison-specific weapons aren't available. This limits build experimentation until Season 3 arrives.
For now, farming Le Pest remains the only real option for plague dust, even if the drops feel inconsistent.
Season 3: What to Expect
The good news is that Season 3 is just around the corner-about three to four weeks away at the time of writing. And with it comes one of the most anticipated features yet: the Buoy (Flare) System.
The Buoy System
Instead of waiting for pirate lords to spawn naturally, players will be able to use buoys or flares to summon bosses on demand. This means:
No More Waiting: Forget the 30-minute downtime between spawns.
Target Farming: Want to focus on Le Pest for plague dust? You'll be able to summon him directly.
Group Grinding: Crews can coordinate flare usage for back-to-back boss fights, maximizing efficiency.
This system alone will transform resource farming in Skull and Bones, making build crafting far smoother.
Faction Wars
Another big piece of content on the horizon is Faction Wars, expected to roll out with Season 3. While details are still limited, this feature could reshape the PvP landscape, offering structured conflict and new rewards. Combined with new ships like the Sloop of War, Season 3 has the potential to be the most exciting chapter yet.
Current Grind vs. Future Grind
Right now, farming plague dust can be frustrating. Drops are inconsistent, bosses take time to cycle, and the missing Blighted Bastion event makes progression feel slower than it should. However, with the buoy system, all of these pain points should be solved.
For now, the best strategy is to:
1.Farm Le Pest as much as possible.
2.Stockpile plague dust in preparation for the Sloop of War's arrival.
3.Be patient-Season 3 will speed things up dramatically.
Final Thoughts
The Sloop of War may not be the biggest or flashiest ship in Skull and Bones, but it's shaping up to be one of the most interesting. Its focus on poison, attrition, and tactical play makes it stand out among the medium-class lineup. Paired with weapons like the Rotmouth culverin and torpedo builds, it has the potential to become a fan-favorite for players who enjoy methodical, grind-you-down combat.
In the meantime, farming plague dust remains the key hurdle. Whether you're cycling bosses or hopping between world tiers, it's a grind worth investing in if you want to be ready on day one. And with Season 3 bringing the buoy system, Faction Wars, and likely more content surprises, there's plenty to look forward to on the horizon.
For now, keep your sails steady, your torpedoes ready, and your grind focused. Because once Season 3 hits, the seas of Skull and Bones are going to get a whole lot more dangerous-and a whole lot more fun.
Skull and Bones Products For Sale on MMOExp.com, buy sab currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.
Chunz liu posted a blog.
MMOexp-Skull and Bones: Sandbuck Fire & Crew Attack Setup for Fleet Battles
Skull and Bones has been out long enough for players to start experimenting with different ship setups, weapons, and farming strategies—and it's clear that the right build can completely change your experience on the high seas. While the game doesn't necessarily have a "one best build," there are setups that shine for specific situations, from farming forts to taking on events like the Weeping Mother.
In this article, I'll break down four powerful builds currently being used in-game, explain the reasoning behind their weapon and armor loadouts, and touch on the best farming strategies for gathering Smuggler Points (SP), guild points, and upgrade materials. Whether you favor fire-based elemental destruction, flooding torpedoes, or pure electric DPS, there's a build here to inspire your next adventure.
The Frigate Coven Build-Elemental Fire and Storm Damage
The Frigate is one of the most versatile ships in Skull and Bones, and it's a favorite for players looking for a mix of survivability and raw damage output. The Coven build emphasizes elemental effects, specifically fire and electricity, to create devastating burning chains that spread across fleets.
Weapons Setup
Bow & Broadsides: Fire Co cannons with incendiary, amplified burning, and Second Storm (electric) perks.
Rear Weapon: Urban's Great Gun, fully ascended, with burn and lethal perks.
Auxiliary Slot: Roaring Meg for forts, or Spirit Collar Buoy for events like the Weeping Mother.
The combination of incendiary and Second Storm turns each volley into a status-effect powerhouse. Fire burns through hulls, while the added electrical charges amplify the damage and create overlapping debuffs.
Armor Choice
Ouroboros Armor, providing strong resistance against severe damage. This reduces downtime by keeping you in the fight longer without needing constant repairs.
Furniture Setup Highlights
Fire Barrels & Devil's Concoction: Boost burning effects and extend their range.
Ramrod Workshop: Reduces reload time and increases broadside damage.
Trunion Furnace: Spreads fire effects to nearby ships within 100 meters.
Gunpowder Bench & Sticky Fuel Station: Amplify damage and extend burn durations.
This effectively turns the Frigate into a giant Sandbuck with extra health, spreading fire across multiple enemies while maintaining heavy DPS. For Tier 1 and Tier 2 content, it's a versatile option that adapts to both fleet fights and fort farming.
The Frigate Torpedo Build-Flooding and Sails Control
If fire isn't your style, the Frigate also supports a torpedo-focused build that punishes enemies with rupturing sails and devastating flooding effects.
Weapons Setup
Bow: Thunder Dragon Cannon with firepower, tearing, and siege perks (great against towers).
Broadsides: Rama's Legacy with cataclysmic flooding and arming perks.
Rear: Another Rama's Legacy, tuned for rupturing and flooding.
Auxiliary Slot: Roaring Meg, or Spirit Collar for special event enemies.
This build excels when you combine torn sails and flooding—once an enemy's sails are shredded, flooding perks and furniture synergies stack damage quickly. Even large ships can crumble under a few well-timed volleys.
Armor Choice
Again, Ouroboros Armor is the go-to for sustained fights in Tier
Furniture Setup Highlights
Tuning Station & Hubok Tuning Rack: Enhance torpedo damage.
Ramrod Workshop: Buffs broadside output.
Lrange Barrel: Boosts the charge rate and duration of torn sails.
Secret Cache (optional): Adds acceleration and maneuverability.
The downside? Torpedoes can be tricky in crowded fights, where teammates or enemies block firing lanes. But in duels, fort sieges, or open-water engagements, the burst damage is unmatched.
The Schooner Reaper Build-Electric Damage and Fort Slayer
For players who prefer medium ships, the Schooner Reaper build is a hidden gem. It's one of the most consistent setups for both fleet fights and fort destruction, capable of soloing major encounters like Woven Hall.
Weapons Setup
Bow: Divine Thunder (long gun) with firepower and double amplified electric perks.
Broadsides & Rear: Bombard V cannons with shock, explosive, and siege perks.
Auxiliary Slot: Roaring Meg, or Spirit Collar for event enemies.
The electric focus ensures consistent DPS, while the siege perks give it incredible fort-clearing potential. In testing, this build can deal over 430,000 damage to weak points on fort structures, making it one of the best farming ships in the game.
Armor Choice
Ouroboros Armor, though Buccaneer's Oath can be swapped in for more aggressive play.Furniture Setup Highlights
Charge Stores & Breach Lock Furnace: Speed up ablaze and shell shock effects.
Worm's Breath Churner: Reduces enemy reloads and boosts explosive damage.
Veratiles & Bombard Works: Amplify structure and bombard damage.
Ammo Priming Bench: Increases damage to structures by 20%.
If you're farming forts like Woven Hall or Grand Fort, this is one of the most efficient builds available. It's also a reliable choice for PvE fleet farming thanks to its AoE shock spread and explosive perks.
The Sandbuck Fire & Crew Attack Build-Aggressive Fleet Hunter
Last but not least, we have the Sandbuck, designed for aggressive fleet combat with a mix of firepower, crew attack sustain, and minefield control.
Weapons Setup
Bow & Broadsides: Thunder Dragon Cannons with incendiary, siege, and amplified electric perks.
Rear: Ash Breaker with firepower and amplified burning.
Auxiliary Slot: Infernal Moss mine launcher, capable of devastating Tier 2 ships.
This build shines in fleet battles, where mines, electric damage, and crew attacks keep enemies overwhelmed. The Infernal Moss buoy in particular can shred multiple enemies at once, creating chaos in crowded engagements.
Armor Choice
Buccaneer's Oath Armor, prioritizing high damage output over pure survivability.
Furniture Setup Highlights
Spike Warhorn & Scrapper Station: Enhance crew attacks and restore health.
Ramrod Workshop: Buffs reloads and broadside DPS.
Copper Fastening Session: Increases electric weapon damage.
Charge Stores & Strange Elixir: Enhance storm strikes and crew range.
This is a "high-risk, high-reward" build that thrives in Tier 2 fleet farming, especially when backed by allies. The ability to sustain through crew attacks means fewer repair kits wasted, making it great for extended farming runs.
Farming Strategies: Smuggler Points and Materials
Even the best builds won't matter without the resources to upgrade and ascend them. One of the most common questions players ask is: what's the best way to farm Smuggler Points and upgrade mats?
The answer: Mega Forts, especially Woven Hall.
Running Woven Hall repeatedly gives:
Smuggler Points (SP)
Mega Fort Cache Boxes
Ascension Modules
Masterwork Kits
Pieces of Eight
Deep Iron and other essential materials
Each clear nets around 150 SP plus 300 guild points, making it one of the most efficient "one-stop shops" for progression. While it can feel repetitive, pairing Woven Hall with other Mega Forts like Grand Fort and Houston keeps farming fresh while ensuring a steady supply of top-tier materials.
For players who dislike grinding 24/7, even a few hours each weekend can be enough to steadily progress. Helm building also helps reduce the grind by automating material production over time.
Final Thoughts
What's clear from experimenting with builds in Skull and Bones is that there isn't a single "best setup." Success depends heavily on matching your weapons with the right furniture and adjusting based on the event, fleet, or fort you're tackling.
Prefer consistent status damage? Go with the Frigate Coven fire/electric build.
Want to disable sails and sink ships quickly? The torpedo flooding build is for you.
Farming forts? The Schooner Reaper is unmatched for raw structure DPS.
Love chaotic fleet fights? The Sandbuck fire/crew hybrid keeps the seas ablaze.
No matter your style, the grind is worth it. Between farming Mega Forts, upgrading your armor, and experimenting with new elemental weapons like poison, Skull and Bones continues to evolve. If you commit to refining your builds and farming smart, you'll dominate the seas in no time.
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In this article, I'll break down four powerful builds currently being used in-game, explain the reasoning behind their weapon and armor loadouts, and touch on the best farming strategies for gathering Smuggler Points (SP), guild points, and upgrade materials. Whether you favor fire-based elemental destruction, flooding torpedoes, or pure electric DPS, there's a build here to inspire your next adventure.
The Frigate Coven Build-Elemental Fire and Storm Damage
The Frigate is one of the most versatile ships in Skull and Bones, and it's a favorite for players looking for a mix of survivability and raw damage output. The Coven build emphasizes elemental effects, specifically fire and electricity, to create devastating burning chains that spread across fleets.
Weapons Setup
Bow & Broadsides: Fire Co cannons with incendiary, amplified burning, and Second Storm (electric) perks.
Rear Weapon: Urban's Great Gun, fully ascended, with burn and lethal perks.
Auxiliary Slot: Roaring Meg for forts, or Spirit Collar Buoy for events like the Weeping Mother.
The combination of incendiary and Second Storm turns each volley into a status-effect powerhouse. Fire burns through hulls, while the added electrical charges amplify the damage and create overlapping debuffs.
Armor Choice
Ouroboros Armor, providing strong resistance against severe damage. This reduces downtime by keeping you in the fight longer without needing constant repairs.
Furniture Setup Highlights
Fire Barrels & Devil's Concoction: Boost burning effects and extend their range.
Ramrod Workshop: Reduces reload time and increases broadside damage.
Trunion Furnace: Spreads fire effects to nearby ships within 100 meters.
Gunpowder Bench & Sticky Fuel Station: Amplify damage and extend burn durations.
This effectively turns the Frigate into a giant Sandbuck with extra health, spreading fire across multiple enemies while maintaining heavy DPS. For Tier 1 and Tier 2 content, it's a versatile option that adapts to both fleet fights and fort farming.
The Frigate Torpedo Build-Flooding and Sails Control
If fire isn't your style, the Frigate also supports a torpedo-focused build that punishes enemies with rupturing sails and devastating flooding effects.
Weapons Setup
Bow: Thunder Dragon Cannon with firepower, tearing, and siege perks (great against towers).
Broadsides: Rama's Legacy with cataclysmic flooding and arming perks.
Rear: Another Rama's Legacy, tuned for rupturing and flooding.
Auxiliary Slot: Roaring Meg, or Spirit Collar for special event enemies.
This build excels when you combine torn sails and flooding—once an enemy's sails are shredded, flooding perks and furniture synergies stack damage quickly. Even large ships can crumble under a few well-timed volleys.
Armor Choice
Again, Ouroboros Armor is the go-to for sustained fights in Tier
Furniture Setup Highlights
Tuning Station & Hubok Tuning Rack: Enhance torpedo damage.
Ramrod Workshop: Buffs broadside output.
Lrange Barrel: Boosts the charge rate and duration of torn sails.
Secret Cache (optional): Adds acceleration and maneuverability.
The downside? Torpedoes can be tricky in crowded fights, where teammates or enemies block firing lanes. But in duels, fort sieges, or open-water engagements, the burst damage is unmatched.
The Schooner Reaper Build-Electric Damage and Fort Slayer
For players who prefer medium ships, the Schooner Reaper build is a hidden gem. It's one of the most consistent setups for both fleet fights and fort destruction, capable of soloing major encounters like Woven Hall.
Weapons Setup
Bow: Divine Thunder (long gun) with firepower and double amplified electric perks.
Broadsides & Rear: Bombard V cannons with shock, explosive, and siege perks.
Auxiliary Slot: Roaring Meg, or Spirit Collar for event enemies.
The electric focus ensures consistent DPS, while the siege perks give it incredible fort-clearing potential. In testing, this build can deal over 430,000 damage to weak points on fort structures, making it one of the best farming ships in the game.
Armor Choice
Ouroboros Armor, though Buccaneer's Oath can be swapped in for more aggressive play.Furniture Setup Highlights
Charge Stores & Breach Lock Furnace: Speed up ablaze and shell shock effects.
Worm's Breath Churner: Reduces enemy reloads and boosts explosive damage.
Veratiles & Bombard Works: Amplify structure and bombard damage.
Ammo Priming Bench: Increases damage to structures by 20%.
If you're farming forts like Woven Hall or Grand Fort, this is one of the most efficient builds available. It's also a reliable choice for PvE fleet farming thanks to its AoE shock spread and explosive perks.
The Sandbuck Fire & Crew Attack Build-Aggressive Fleet Hunter
Last but not least, we have the Sandbuck, designed for aggressive fleet combat with a mix of firepower, crew attack sustain, and minefield control.
Weapons Setup
Bow & Broadsides: Thunder Dragon Cannons with incendiary, siege, and amplified electric perks.
Rear: Ash Breaker with firepower and amplified burning.
Auxiliary Slot: Infernal Moss mine launcher, capable of devastating Tier 2 ships.
This build shines in fleet battles, where mines, electric damage, and crew attacks keep enemies overwhelmed. The Infernal Moss buoy in particular can shred multiple enemies at once, creating chaos in crowded engagements.
Armor Choice
Buccaneer's Oath Armor, prioritizing high damage output over pure survivability.
Furniture Setup Highlights
Spike Warhorn & Scrapper Station: Enhance crew attacks and restore health.
Ramrod Workshop: Buffs reloads and broadside DPS.
Copper Fastening Session: Increases electric weapon damage.
Charge Stores & Strange Elixir: Enhance storm strikes and crew range.
This is a "high-risk, high-reward" build that thrives in Tier 2 fleet farming, especially when backed by allies. The ability to sustain through crew attacks means fewer repair kits wasted, making it great for extended farming runs.
Farming Strategies: Smuggler Points and Materials
Even the best builds won't matter without the resources to upgrade and ascend them. One of the most common questions players ask is: what's the best way to farm Smuggler Points and upgrade mats?
The answer: Mega Forts, especially Woven Hall.
Running Woven Hall repeatedly gives:
Smuggler Points (SP)
Mega Fort Cache Boxes
Ascension Modules
Masterwork Kits
Pieces of Eight
Deep Iron and other essential materials
Each clear nets around 150 SP plus 300 guild points, making it one of the most efficient "one-stop shops" for progression. While it can feel repetitive, pairing Woven Hall with other Mega Forts like Grand Fort and Houston keeps farming fresh while ensuring a steady supply of top-tier materials.
For players who dislike grinding 24/7, even a few hours each weekend can be enough to steadily progress. Helm building also helps reduce the grind by automating material production over time.
Final Thoughts
What's clear from experimenting with builds in Skull and Bones is that there isn't a single "best setup." Success depends heavily on matching your weapons with the right furniture and adjusting based on the event, fleet, or fort you're tackling.
Prefer consistent status damage? Go with the Frigate Coven fire/electric build.
Want to disable sails and sink ships quickly? The torpedo flooding build is for you.
Farming forts? The Schooner Reaper is unmatched for raw structure DPS.
Love chaotic fleet fights? The Sandbuck fire/crew hybrid keeps the seas ablaze.
No matter your style, the grind is worth it. Between farming Mega Forts, upgrading your armor, and experimenting with new elemental weapons like poison, Skull and Bones continues to evolve. If you commit to refining your builds and farming smart, you'll dominate the seas in no time.
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MMOexp-Diablo 4: Season 10 Tier Lists Split Between Pit Push and Endgame
Season 10 of Diablo 4 is shaping up to be one of the most exciting yet. With the introduction of Chaos Uniques and Chaos Armors, alongside sweeping buffs across multiple classes, the overall power level of builds has skyrocketed. To help players navigate this new landscape, Maxroll has released its highly anticipated Season 10 tier lists-but this time with a new twist.
For the first time, the rankings are split into multiple categories, separating Pit pushing (the raw benchmark of how high a build can climb) from overall endgame performance (which considers farming, bossing, gearing, and general playability). This change addresses long-standing friction where niche "push" builds dominated rankings despite being clunky or impractical for most content.
Let's dive into what's new, which builds are topping the charts, and how players should approach Season 10.
Why Split the Tier Lists?
In past seasons, Pit push and endgame builds shared a single tier list, which often skewed rankings. High-damage "one-trick" builds like Mighty Throw or certain Spiritborn variants soared to the top because they could clear extreme Pit levels. Yet those same builds felt miserable for casual farming or bossing.
To solve this, Maxroll's Season 10 rankings are split into:
Leveling Tier List (1-60)-The fastest and smoothest specs to reach endgame.
Speed Farming Tier List-Optimized for late-game farming and efficient content clears.
Bossing Tier List-Focused on Mythic and high-tier boss farming, especially early on.
Pit Push Tier List-Raw pushing power, judged on how high builds can go in The Pit.
Overall Endgame Tier List-A holistic ranking weighing farming speed, gearing ease, bossing, survivability, and general fun.
The most attention is placed on the Overall Endgame Tier List, which better reflects how players actually experience the game outside of chasing leaderboard pushes.
The New Additions for Season 10
Chaos Armors and Chaos Perks have shaken things up. Nearly every build is stronger, but several new or reworked setups are making their debut:
Bone Storm Necromancer-Leaning on tanky, explosive damage rotations.
Corpse Explosion Necromancer-A classic, revitalized with Chaos perks.
Charged Bolt Sorcerer-Using the new Crackling Energy staff for big AoE bursts.
Dust Devils Barbarian (Shotgun Barb)-A semi-AFK build firing constant dust devils.
Across the board, classes benefit from new scaling opportunities and cooldown manipulation. As a result, all five classes now have at least one S-tier build in the overall endgame list-a huge improvement in class balance.
Sorcerer: Teleporting Into Supremacy
If there's one clear winner of Season 10's early rankings, it's the Sorcerer. Thanks to the synergy of Flickerstep Chaos Armor and cooldown reduction boots, Sorcs can achieve near-permanent one-cast Teleports from day one. This gives them unmatched mobility for farming and mapping.
Hydra Sorcerer remains a top performer, continuing its Season 9 dominance with blazing speed and comfy gameplay.
Ball Lightning Sorcerer returns in two forms: the traditional spinning orbs and the new "bowling ball" kaboom version, both devastating in AoE.
Meteor Sorcerer is on the rise, benefiting from easier access to cooldown reduction via Chaos Armors.
In the Speed Farming Tier List, Sorc builds flood the S-tier. For anyone chasing efficiency, Sorcerer is the class to beat in Season 10.
Necromancer: Shadowblight and Beyond
Necromancers continue to thrive with diverse playstyles.
Shadowblight Necro remains one of the most powerful and consistent builds.
Minion Necro still appeals to laid-back players who want their army to do the heavy lifting-great for both leveling and late-game.
Blood Wave and Bone Spirit Necros round out strong options, each capable of tackling bosses and farming effectively.
New Chaos Uniques add fresh toys, such as bone splinter aspects that fire huge projectile spreads, making Bone Spirit particularly exciting this season.
Druid: Tanky, Versatile, and Deadly
Druids enter Season 10 with incredible variety. Their S-tier line-up includes:
Pulverize-Still a tanky juggernaut, perfect for a comfortable league start.
Flesh Render-Shredding screens with constant procs.
Companions-Wolves, Ravens, or both together, offering fun and flexible gameplay.
Other highlights:
Shred-One of the best leveling builds, quickly scaling into late game.
Boulder Druid-A returning farming powerhouse.
Stormclaw Druid-Making a comeback after buffs, now far more viable.
Spiritborn druids remain the kings of raw pushing power, with Touch of Death expected to push past Pit 130. However, Spiritborn setups demand extremely specific Chaos gear, making them impractical for most players.Rogue: Resources Are Tight, But Power Remains
Blizzard nerfed several Rogue resource generation tools in Season 10, including Aftermath and lucky-hit restoration. Despite this, Rogues still boast multiple competitive builds:
Death Trap Rogue-Still deadly in the late game with the right resource management.
Flurry & Heartseeker-Classic melee and ranged options that remain reliable.
Poison Trap Procs (Ava build)-A new variant where aspects auto-trigger poison traps, ranking surprisingly high.
Spin-to-Win Rogue-A strong, fast alternative for those who enjoy whirlwind-style gameplay.
The class has representation across melee, ranged, traps, and procs, making it one of the most flexible choices this season.
Barbarian: Elevated by Chaos Armors
Barbarians benefit massively from Chaos perks that enhance core skills and survivability.
Lunging Strike Barb shines again as a fast, easy, and enjoyable build.
Whirlwind, Hammer of the Ancients, and Double Swing all rise thanks to new damage and resistance scaling.
Dust Devils "Shotgun Barb" provides a new semi-AFK playstyle for casual farming.
Overall, Barbarians feel far stronger than last season, with multiple core-skill builds finally reaching endgame viability.
Leveling Highlights
From levels 1-60, a few builds stand out:
Evade Spiritborn-Still the undisputed king of leveling, face-rolling through content with ease.
Shred Druid-Explodes in power once aspects unlock, carrying smoothly into endgame.
Dance of Knives Rogue-Excellent from early levels through endgame.
Minion Necro-The easiest, most relaxed option for players who prefer to "AFK level."
Leveling speed won't change drastically this season, but some Chaos synergies let new builds ramp faster than before.
Pit Pushing and Raw Power
When it comes to pure ceiling potential, Spiritborn builds dominate. Touch of Death, Payback, and Crushing Hand can all exceed Pit 130 with the right setup. But because this requires specific Chaos combinations (often four different quarterstaves), these builds are less practical for the average player.
Other top Pit pushers include:
Pulverize Druid-Tanky, safe, and nearly unkillable.
Ball Lightning Sorc-Capable of clearing huge packs efficiently.
Bone Spirit Necro-With projectile spam, it annihilates dense waves.
The power creep is so significant this patch that most S- and A-tier builds can comfortably reach Pit 100, making glyph progression much easier than in past seasons.
Speed Farming and Bossing
For farming, Sorcerers dominate, with nearly all their builds capable of sub-minute clears thanks to permanent teleport cycles.
But Druids are catching up, especially with Cataclysm, Boulder, and Flesh Render offering high AoE burst farming. Rogues and Spiritborn remain fast as well, though a step behind Sorcs.
On the bossing side, differences shrink. Many builds eventually one-shot bosses, but early game:
Shadowblight Necro
Bone Spirit Necro
Pulverize Druid
stand out for reliably farming Mythic mats before hitting top-end gear.
A Season of Power Creep
If there's one takeaway from Season 10's tier lists, it's this: everything is stronger. Chaos Armors are arguably the most impactful seasonal mechanic yet, raising the floor and ceiling of nearly every build. The result is:
More class diversity (all five classes have S-tier endgame builds).
Easier access to Pit 100 glyph farming.
A meta that rewards experimentation, since even off-meta builds feel powerful.
Players can expect tier lists to shift slightly after launch as hidden synergies are discovered, but the big picture is clear: Season 10 is the most varied and powerful meta yet.
Final Thoughts
Maxroll's decision to split tier lists into multiple categories is a huge win for players. Instead of one skewed ranking, we now have Pit Push, Endgame, Leveling, Speed Farming, and Bossing lists-offering a clearer guide for every stage of play.
While Sorcerer takes the crown for farming efficiency, Druids, Necromancers, Rogues, and Barbarians all bring at least one S-tier endgame build to the table. With so much power creep, there's never been a better time to try off-meta builds and experiment with Chaos Armors.
As the season unfolds, expect more discoveries and adjustments, but one thing is certain: Season 10 is a season of power and variety, where every class has a chance to shine.
Diablo 4 Products For Sale on MMOExp.com, buy diablo 4 currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.
For the first time, the rankings are split into multiple categories, separating Pit pushing (the raw benchmark of how high a build can climb) from overall endgame performance (which considers farming, bossing, gearing, and general playability). This change addresses long-standing friction where niche "push" builds dominated rankings despite being clunky or impractical for most content.
Let's dive into what's new, which builds are topping the charts, and how players should approach Season 10.
Why Split the Tier Lists?
In past seasons, Pit push and endgame builds shared a single tier list, which often skewed rankings. High-damage "one-trick" builds like Mighty Throw or certain Spiritborn variants soared to the top because they could clear extreme Pit levels. Yet those same builds felt miserable for casual farming or bossing.
To solve this, Maxroll's Season 10 rankings are split into:
Leveling Tier List (1-60)-The fastest and smoothest specs to reach endgame.
Speed Farming Tier List-Optimized for late-game farming and efficient content clears.
Bossing Tier List-Focused on Mythic and high-tier boss farming, especially early on.
Pit Push Tier List-Raw pushing power, judged on how high builds can go in The Pit.
Overall Endgame Tier List-A holistic ranking weighing farming speed, gearing ease, bossing, survivability, and general fun.
The most attention is placed on the Overall Endgame Tier List, which better reflects how players actually experience the game outside of chasing leaderboard pushes.
The New Additions for Season 10
Chaos Armors and Chaos Perks have shaken things up. Nearly every build is stronger, but several new or reworked setups are making their debut:
Bone Storm Necromancer-Leaning on tanky, explosive damage rotations.
Corpse Explosion Necromancer-A classic, revitalized with Chaos perks.
Charged Bolt Sorcerer-Using the new Crackling Energy staff for big AoE bursts.
Dust Devils Barbarian (Shotgun Barb)-A semi-AFK build firing constant dust devils.
Across the board, classes benefit from new scaling opportunities and cooldown manipulation. As a result, all five classes now have at least one S-tier build in the overall endgame list-a huge improvement in class balance.
Sorcerer: Teleporting Into Supremacy
If there's one clear winner of Season 10's early rankings, it's the Sorcerer. Thanks to the synergy of Flickerstep Chaos Armor and cooldown reduction boots, Sorcs can achieve near-permanent one-cast Teleports from day one. This gives them unmatched mobility for farming and mapping.
Hydra Sorcerer remains a top performer, continuing its Season 9 dominance with blazing speed and comfy gameplay.
Ball Lightning Sorcerer returns in two forms: the traditional spinning orbs and the new "bowling ball" kaboom version, both devastating in AoE.
Meteor Sorcerer is on the rise, benefiting from easier access to cooldown reduction via Chaos Armors.
In the Speed Farming Tier List, Sorc builds flood the S-tier. For anyone chasing efficiency, Sorcerer is the class to beat in Season 10.
Necromancer: Shadowblight and Beyond
Necromancers continue to thrive with diverse playstyles.
Shadowblight Necro remains one of the most powerful and consistent builds.
Minion Necro still appeals to laid-back players who want their army to do the heavy lifting-great for both leveling and late-game.
Blood Wave and Bone Spirit Necros round out strong options, each capable of tackling bosses and farming effectively.
New Chaos Uniques add fresh toys, such as bone splinter aspects that fire huge projectile spreads, making Bone Spirit particularly exciting this season.
Druid: Tanky, Versatile, and Deadly
Druids enter Season 10 with incredible variety. Their S-tier line-up includes:
Pulverize-Still a tanky juggernaut, perfect for a comfortable league start.
Flesh Render-Shredding screens with constant procs.
Companions-Wolves, Ravens, or both together, offering fun and flexible gameplay.
Other highlights:
Shred-One of the best leveling builds, quickly scaling into late game.
Boulder Druid-A returning farming powerhouse.
Stormclaw Druid-Making a comeback after buffs, now far more viable.
Spiritborn druids remain the kings of raw pushing power, with Touch of Death expected to push past Pit 130. However, Spiritborn setups demand extremely specific Chaos gear, making them impractical for most players.Rogue: Resources Are Tight, But Power Remains
Blizzard nerfed several Rogue resource generation tools in Season 10, including Aftermath and lucky-hit restoration. Despite this, Rogues still boast multiple competitive builds:
Death Trap Rogue-Still deadly in the late game with the right resource management.
Flurry & Heartseeker-Classic melee and ranged options that remain reliable.
Poison Trap Procs (Ava build)-A new variant where aspects auto-trigger poison traps, ranking surprisingly high.
Spin-to-Win Rogue-A strong, fast alternative for those who enjoy whirlwind-style gameplay.
The class has representation across melee, ranged, traps, and procs, making it one of the most flexible choices this season.
Barbarian: Elevated by Chaos Armors
Barbarians benefit massively from Chaos perks that enhance core skills and survivability.
Lunging Strike Barb shines again as a fast, easy, and enjoyable build.
Whirlwind, Hammer of the Ancients, and Double Swing all rise thanks to new damage and resistance scaling.
Dust Devils "Shotgun Barb" provides a new semi-AFK playstyle for casual farming.
Overall, Barbarians feel far stronger than last season, with multiple core-skill builds finally reaching endgame viability.
Leveling Highlights
From levels 1-60, a few builds stand out:
Evade Spiritborn-Still the undisputed king of leveling, face-rolling through content with ease.
Shred Druid-Explodes in power once aspects unlock, carrying smoothly into endgame.
Dance of Knives Rogue-Excellent from early levels through endgame.
Minion Necro-The easiest, most relaxed option for players who prefer to "AFK level."
Leveling speed won't change drastically this season, but some Chaos synergies let new builds ramp faster than before.
Pit Pushing and Raw Power
When it comes to pure ceiling potential, Spiritborn builds dominate. Touch of Death, Payback, and Crushing Hand can all exceed Pit 130 with the right setup. But because this requires specific Chaos combinations (often four different quarterstaves), these builds are less practical for the average player.
Other top Pit pushers include:
Pulverize Druid-Tanky, safe, and nearly unkillable.
Ball Lightning Sorc-Capable of clearing huge packs efficiently.
Bone Spirit Necro-With projectile spam, it annihilates dense waves.
The power creep is so significant this patch that most S- and A-tier builds can comfortably reach Pit 100, making glyph progression much easier than in past seasons.
Speed Farming and Bossing
For farming, Sorcerers dominate, with nearly all their builds capable of sub-minute clears thanks to permanent teleport cycles.
But Druids are catching up, especially with Cataclysm, Boulder, and Flesh Render offering high AoE burst farming. Rogues and Spiritborn remain fast as well, though a step behind Sorcs.
On the bossing side, differences shrink. Many builds eventually one-shot bosses, but early game:
Shadowblight Necro
Bone Spirit Necro
Pulverize Druid
stand out for reliably farming Mythic mats before hitting top-end gear.
A Season of Power Creep
If there's one takeaway from Season 10's tier lists, it's this: everything is stronger. Chaos Armors are arguably the most impactful seasonal mechanic yet, raising the floor and ceiling of nearly every build. The result is:
More class diversity (all five classes have S-tier endgame builds).
Easier access to Pit 100 glyph farming.
A meta that rewards experimentation, since even off-meta builds feel powerful.
Players can expect tier lists to shift slightly after launch as hidden synergies are discovered, but the big picture is clear: Season 10 is the most varied and powerful meta yet.
Final Thoughts
Maxroll's decision to split tier lists into multiple categories is a huge win for players. Instead of one skewed ranking, we now have Pit Push, Endgame, Leveling, Speed Farming, and Bossing lists-offering a clearer guide for every stage of play.
While Sorcerer takes the crown for farming efficiency, Druids, Necromancers, Rogues, and Barbarians all bring at least one S-tier endgame build to the table. With so much power creep, there's never been a better time to try off-meta builds and experiment with Chaos Armors.
As the season unfolds, expect more discoveries and adjustments, but one thing is certain: Season 10 is a season of power and variety, where every class has a chance to shine.
Diablo 4 Products For Sale on MMOExp.com, buy diablo 4 currency, items, accounts, skins, boosting service and more. 365/24/7 online and enjoy a quality service, make an order now.




