The Mantra system is also new, though it works similarly to the Gild Stone system in the current game. You essentially slot Star Stones into your accessories for a set bonus. Examples include a 5% boost to critical rate or an 8% chance to recover focus on hit. The simplest change is the most significant: you can now infinitely Windwalk without losing stamina. Given Blade and Soul's wuxia roots, it's no surprise that you spend much time dashing and gliding across environments (or running up walls and trees). This Windwalking system offers thrilling exploration and parkour that was previously hindered by the original game's stamina system.
The Mantra system is also new, though it works similarly to the Gild Stone system in the current game. You essentially slot Star Stones into your accessories for a set bonus. Examples include a 5% boost to critical rate or an 8% chance to recover focus on hit.
The simplest change is the most significant: you can now infinitely Windwalk without losing stamina. Given Blade and Soul's wuxia roots, it's no surprise that you spend much time dashing and gliding across environments (or running up walls and trees). This Windwalking system offers thrilling exploration and parkour that was previously hindered by the original game's stamina system.
Blade and Soul was a particularly eye-catching MMORPG during its heyday thanks to its excellent action and fantastic art style. It is much more commonplace to see action in MMORPGs now, but Blade and Soul was a unique experience when it launched, and remains so despite its shortcomings. Perhaps Blade and Soul Neo is the second wind the game needs to hit mainstream success.
My career has taken me through an eclectic assortment of fields, and connected me with people from all walks of life. This experience includes construction, professional cooking, podcasting, and, of course, writing. I’ve been typing up geeky takes since 2009, ultimately landing a freelancing position at PCMag. This blossomed into a full-time tech analyst position in 2021, where I lend my personal insight on the matters of web hosting, streaming music, mobile apps, and video games.
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FC 25 icons players could hope to come across
by Ludwighench
In FC 25 Ultimate Team, those who are lucky enough to get their hands on his Icon card can count on Henry's speed (90-94 pace rating) and impeccable dribbling abilities (87-90). With these kinds of stats, it's easy enough to use Henry to dribble the ball straight into the opposition's goal, but his 91 rated shooting makes him a long-distance threat, too.
Zinedine Zidane is a true legend of the sport. One of the most well-rounded, versatile players in the history of soccer, not only was Zidane a masterful passer of the ball, but he could also astonish opponents with thunder-like shots from outside of the box. "Zizou" is probably one of the best FC 25 icons players could hope to come across. Thanks to his amazing stats in all six categories, few players can match Zinedine Zidane's usefulness and versatility.
The legendary Dutch attacking midfielder is no stranger to receiving accolades. Having won the Ballon D'or in 1987 and being named as one of the 125 greatest living footballers by FC in 2004. Gullit helped AC Milan win two consecutive European cups in 1989 and 1990. Gullit's statistics as a FC 25 Ultimate Team Icon perfectly reflect his real-life skills from his prime days. Deadly shooting (80-91), pin-point accurate passes (86-91), and a strong physical presence on the field (78-90) do not only give him an attacking edge but also make him a valuable defensive asset.
Diego Armando Maradona, who sadly passed away last year, was an undeniably controversial figure, both in his playing days and after he retired. However, no one can deny the fact that he was one of, if not the best player to have ever graced the sport. When Maradona is in an opponent's lineup, a world of trouble awaits. With unreal dribbling (94-97), great passing (87-92), and formidable shooting (87-93), Maradona is one of the cards that could carry an entire team of silver and bronze-rated footballers to victory.
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Blade and Soul NEO has been interesting enough in terms
by Ludwighench
For the most part, my time in Blade and Soul NEO has been interesting enough in terms of fights but not so intense that I really felt threatened. As I wrote last week, the switch to the Assassin definitely made me sit up and take notice, but as things have worn on, I’ve sort of felt as if I am entering a bit of a routine.
That has slowly begun to change, however, and I’m starting to think that perhaps the Assassin is a bit of a self-own in the later levels. Or it’s a class that I can’t wait to unpeel and learn to master. I’m still not sure which side I fall on right now.
Before I start to absorb my thoughts there, I should report in on what happened when I followed the previous polls results, which was to put on the PvP outfit and see whether or not that would change my overall experience. It most definitely did not: I had it on for a couple of hours and ran around doing the story and side quests as usual completely unmolested. About the only time that I was killed from someone on the opposing faction was when I was doing a PvP-specific quest, and even then I’m pretty sure that was an NPC and not another player.
After a little while, I elected to just ignore that whole thing, put on my previous pantless ninja girl outfit (we all know that pantslessness improves stealth and combat effectiveness by about 30%), and continued the F Key Smash Train, picking up all of the yellow and blue quest arrows while killing all of the 10 rats or entering into another one of three similarly styled instanced cave maps.
If this reads like exhaustion, then that’s good because that’s what I was feeling. The levels were starting to come less frequently, as were the additional skills to hit, so I was beginning to hit a routine. Or more appropriately a rut. But then at some point, I was kicked out of the frying pan and into the fire.
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Inspiration did indeed come in Diablo 4 on games console
by Ludwighench
"Destruction comes into play, where external all the carefully placed pieces of pottery, Diablo 4's surroundings will change in ways that haven't been seen before in the series" In the console release of Diablo 4, an evolution of the dodge-roll feature seen with these being the evade ability. On PC, pressing the spacebar will Evade causing your character to dash out of the way of an incoming assault or simply move into a different position in the most effective way possible. It adds a layer of depth that is strategic to Diablo combat.
"We got that at there very early and also the inspiration did indeed come in Diablo 4 on games console," Luis recalls. This is a case where we introduced the tactical element from the games release to inspire PC. We enjoy it a bitwe enjoy how it feels on keyboard and mouse and we like it on controller."
Luis notes Diablo 4's improvements, is not platform specific. If you choose, you can play the game on PC with a controller, and also the same-room couch co-op allure of the that is console will take across. Dipping further into the history of Diablo as found in the launch version of Diablo 4 and recognising the out-right failure of the Auction House trading will make a return. Which will include clansbanking, and other elements.
"One of the things that we're doing that is we are going to have categories, things that can only be fully traded, items that become bound after being traded once, which will help control the economy, after which things that can never be traded since they are so powerful and particular," Luis explains. "And these are items we want to ensure you got from doing some sort of high ability or demanding action. And with all that what we will have is knobs, so we are able to choose which buckets become filled, and how many items we put into every bucket. The hope is that when we are done analyzing and filling and iterating, players feel as though they can trade a good number of items. But also have come from their own exploits. Their own kills.
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In Path of Exile 2 mastering your resources
by Ludwighench
In Path of Exile 2, mastering your resources is crucial to navigating Wraeclast's treacherous landscapes and ensuring your build's success. While Life and Mana are staples of the game's resource management, the sequel introduces a new mechanic called Spirit. Spirit serves as a unique and powerful resource tied to long-term or permanent abilities, such as minion summons or self-buffs, making it an essential aspect of certain builds.
For players aiming to harness the full potential of Spirit in their gameplay, understanding how to increase Max Spirit is key. Whether you're running a Minion focused build or leveraging permanent buffs, this guide outlines the mechanics of Spirit.
Spirit works differently from Life and Mana. While Life decreases when you take damage and Mana depletes as you cast abilities, Spirit operates on a reservation system. Specific skills or buffs permanently reserve a portion of your Spirit, reducing the amount available for other abilities. This system is particularly impactful for players running builds that depend on Spirit-heavy skills, such as permanent minion summons or powerful passive buffs.
For example, the Mercenary has an ability that allows him to deal explosive damage and ignite nearby enemies when Overpowered. This skill requires 30 Spirit to activate. Once reserved, the Spirit remains locked until the skill is deactivated, adding a strategic layer to managing your abilities.
Bosses in each Act often drop consumables that grant a permanent increase to your Spirit. These items are essential for expanding your resource pool as you progress through the game.
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