While some areas of Diablo 4 are instanced, there will be areas where you are able to run into other players, in which you struggle against them, or may potentially team up together.
I also am uncertain how I think about shared world areas in a series that I have appreciated farming for more than a decade today. I am wondering if it's optional to have those instances with other gamers, or if it's going to be like Destiny where you literally cannot load into patrol zones by yourself.You can now ride mounts in Diablo 4, and also with this big, giant open world you'll be travelling less by going from teleporter to teleporter, and more by riding your mount around. I'm wondering how that will affect speed farming functions and only getting from point A to point B isn't a terribly interesting part of the sport, and I wonder if the entire idea of mounts was made just so...Diablo could sell mounts.
This was just confirmed on flow. It is not clear just what Diablo 4 will be selling, but"decorative microtransactions" is enough to raise eyebrows in any loot-based game, simply ask Destiny, which is always at war with its playerbase within precisely the same matter. Diablo 4 boasted a transmorg system so that you could look however that did not cost anything and you wanted. However, what if Diablo 4 disagrees that with compensated"decorations" or something. That...would not be great. Diablo 4 finally started experimenting with selling items but nothing really stuck. It is possible these microtransactions may be nice and nothing, or else they might be a measure down from past games. We are going to see.
That would be Josh Mosqueira, who's largely credited with being the driving force behind turning Diablo 4 about from the Reaper of Souls, Loot 2.0 era. Sure, it was a group effort, but it was under his leadership, and like many other people, he has since left Blizzard. And should you want to go further back, the manager of Diablo 1 and 2, David Brevik, has not been with Blizzard since 2003. Diablo 4's manager is Luis Barriga, who comes from World of Warcraft and while he could be absolutely good, it does feel important the older directors are nowhere available for this new setup.
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Blade and Soul Neo will launch with only seven playable
by Ludwighench
Unfortunately, this means that any cosmetics acquired and progress made by veterans in the original game do not carry over to Blade and Soul Neo. The new release is a separate experience, independent of the original game. The most obvious change is graphical, with Blade and Soul Neo better leveraging Unreal Engine 4. This includes improved texture details, better lighting, and a cleaner user interface (UI). In addition to UE4 graphical fidelity and visual effects, Neo adds new animations.
Blade and Soul Neo will launch with only seven playable classes: Assassin, Blade Dancer, Blade Master, Destroyer, Force Master, Kung Fu Master, and Summoner. Many classes introduced over the years, including Astromancer, Dual Blade, Gunslinger, Soul Fighter, Warden, and Warlock, will not be playable at launch. Advanced class specializations are no more. The current Blade and Soul features three elemental play styles for each class, which can be further customized for PvE and PvP specializations. Blade and Soul Neo streamlines this system to a single skill tree per ability, letting you swap between PvE or PvP variations.
For example, the Blade Master class uses Thunder Drake Slash when in a special stance. This can be modified to hit multiple times for extra damage or to perform a single enemy-stunning strike. The multi-strike variation is optimal when dealing damage in PvE situations. At the same time, the stunning variant is useful in PvP environments where crowd-controlling attacks are key to shutting down opponents.
New to Neo are Soul Cores. Like Wuthering Waves' Echo system and Nioh 2's Yokai Skills, Neo lets you summon a boss' shadow to deal damage with a signature ability. For example, you can summon the ape-like Infernal Lord to perform a flamethrower attack. These abilities are extremely powerful, but have an extended, 1-minute cooldown that prevents overuse. They also have a considerable start-up animation, making them nonoptimal in fast-paced PvP scenarios. Their ideal use case seems to be boss-crushing attacks that are best unleashed when a target is restrained or stunned.
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Absolute force of nature in FC 25
by Ludwighench
Already a club legend for Barcelona, club captain Sergio Busquets has pretty much defined the CDM role over the past ten or fifteen years. Busquets isn‘t fast, mobile, or very strong, but his footballing intelligence is practically unmatched, as reflected in his composure, awareness, ball control, and tackling stats. With an 84 rating, Busquets is still an integral cog in the Barcelona machine.
Pedri‘s rating demands an upgrade come FC 25. but for right now managers will have to make do with a rather disappointing 82 for the young midfielder. Still, with 86 ball control, 86 short pass, 86 dribbling, and even 86 stamina, Pedri is a perfect fit for the midfield engine room. His physical stats do let him down somewhat, but in terms of technical midfielders capable of driving the ball forward during transitional play, Pedri is already a master.
One of the simplest choices to make and the first outfield name on the team sheet. De Jong has been a polarizing figure since moving to the Nou Camp, but very few can argue with his self-evident ability.
A colossal 87 rating makes him Barcelona‘s best outfield player (until Lewandowski arrives), while 90 composure, 88 agility, 90 stamina, 86 vision, and 89 ball control testify to his quality. De jong isn‘t strong and his disappointing shooting stats let him down, but apart from that, the Dutchman‘s inclusion is a no-brainer.
It‘s odd that Barcelona wants to get rid of former Manchester United man Memphis Depay considering how good he‘s been for the Catalan giants. Real-world politics aside, Memphis is a superb option on both the LW or straight through the middle, exhibiting solid physical stats and some exceptional ball control.
A predatory goalscorer, Memphis‘ 84 finishing, 87 shot power, and 85 curve make him lethal when cutting in off his wing, while his versatility renders him an option as a false-nine, a winger, or an out-and-out striker. Wherever the Dutchman goes, he's an absolute force of nature in FC 25.
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One of the intriguing features unveiled in Diablo 4
by Ludwighench
In the expansive realm of Sanctuary, where darkness looms and peril awaits at every turn, the quest for power and mastery is unending. Diablo 4, the latest installment in the iconic action role-playing series, embarks players on a journey filled with treacherous foes, sinister plots, and untold mysteries. Central to this journey is the pursuit of experience points (XP), the lifeblood of character growth and progression.
One of the intriguing features unveiled in Diablo 4 is the introduction of XP-boosting Elixirs, crafted by the skilled hands of the Alchemist merchant. Upon reaching the pivotal milestone of level 10, adventurers unlock access to the Alchemist in all hub towns scattered across Sanctuary. While the Alchemist's primary function is the enhancement of Healing Potions, their repertoire extends to the creation of potent Elixirs imbued with mystical properties.
The allure of these Elixirs lies not only in their ability to bolster various attributes but also in their shared effect: a 5% increase in XP gain for a duration of 30 minutes. Such a boon is invaluable in the pursuit of mastery, allowing players to expedite their journey towards greater strength and prowess.
Crafting these Elixirs is a straightforward endeavor, accessible to all who dare to venture into the wilderness of Sanctuary. The key ingredients, gleaned from the verdant expanses and shadowed recesses of the land, include Gallowvines, Biteberries, and Howler Moss. These common botanical specimens, found amidst the myriad dangers that lurk in every corner of the world, serve as the foundation for the alchemical concoctions that grant both power and enlightenment.
Gallowvines, with their sinewy tendrils and eerie luminescence, possess properties that enhance resilience and fortitude. When infused into an Elixir, they grant a boon of increased Armor, shielding the imbiber from the onslaught of adversaries and the bite of cold steel. Warriors and defenders alike find solace in the protective embrace of this eldritch flora, knowing that every blow is met with steadfast resistance.
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POE 2 Currency to craft specialized gear before engaging
by Ludwighench
As you progress, you'll encounter an area known as the Vaal Overgrowth, an overrun section of the jungle featuring some of the deadliest enemies in Act Three. Before venturing further, ensure your gear and resistances are optimized using POE 2 Currency like Orbs of Alchemy and Chromatic Orbs. The Vaal Jungle introduces treacherous paths filled with traps. From dart-launching statues to collapsing bridges, you'll need sharp reflexes and precise movement. To mitigate damage, prioritize gear with high mobility stats and increased life.
These mini bosses represent some of the most intense fights in this section. Each Guardian encounter pushes your build to its limits, testing your defenses and damage output. A Guardian might require heavy elemental resistances, while another may demand physical damage mitigation. Don't hesitate to use POE 2 Currency to craft specialized gear before engaging these foes.
This area serves as the climax of Part Two, presenting a sprawling, enemy-infested arena. You'll face waves of corrupted creatures, elite enemies, and environmental hazards. The Overgrowth is also home to an ancient Vaal relic that must be activated to progress further, triggering a climactic boss fight.
The Vaal Jungle offers a wealth of rewards, both material and narrative, for those who conquer its challenges. These unique skill gems channel the power of the Vaal, offering devastating abilities that can turn the tide of battle. Gems like Vaal Fireball or Vaal Detonate Dead are perfect additions to any arsenal.
Rare and powerful items tied to the lore of the Vaal civilization can be found in hidden chests and dropped by bosses. These relics often have unique stats or effects that can enhance your build significantly. Completing the jungle challenges yields not only loot but also valuable POE 2 Currency like Chaos Orbs, which can be used to purchase or craft powerful gear as you progress through the game.
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