This area control ability is Balbala's signature move. She turns invisible, filling the arena with a creeping poisonous mist. If left unchecked, the mist will choke you to death, adding a time constraint to the fight. As soon as the mist starts, run along the edge of the arena. Balbala often hides near one of the corners. When found, avoid attacking immediately. She retaliates with a high-damage slam attack, which can devastate unprepared players. Once she reveals herself, dodge the slam and return to your dodging and counter-attacking strategy.
Balbala's fight is as much about patience as it is about skill. While it's tempting to focus on dishing out damage, overcommitting to offense can leave you vulnerable. Stick to hit-and-run tactics: dodge an attack, land a few strikes, then reposition. Balbala punishes players who remain stationary for too long. Balbala's arena provides some space to maneuver, which you should use to avoid her attacks. Avoid getting cornered, especially during Poison Mist phases, as limited movement options increase the risk of taking critical damage.
Spending POE 2 currency on gear upgrades can significantly enhance your survivability and damage output. Prioritize weapons and skills that allow flexibility, such as those with area damage or crowd-control effects. For defense, gear with poison resistance and life recovery will help sustain you through prolonged fights.
Balbala's moves become less intimidating once you've memorized their patterns. If you fail on the first attempt, take note of what caught you off-guard. Repeated practice builds muscle memory, making her abilities easier to counter.
Balbala is a formidable foe, but she's far from unbeatable. With the right preparation, knowledge of her moveset, and effective use of POE 2 Currency, players can emerge victorious. Her fight encapsulates the essence of Path of Exile 2: a thrilling blend of strategy, reflexes, and perseverance. Embrace the challenge, and you'll be rewarded with the tools needed to dominate the rest of your journey.
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Madden 26 paid tribute to one of the most dominant
by Ludwighench
In the world of sports video games, few titles have had as much cultural impact as Madden NFL. For its silver anniversary edition, Madden 26 paid tribute to one of the most dominant tight ends in NFL history Rob Gronkowski. Known for his unmatched athleticism, brute strength, and charisma both on and off the field, Gronk became the face of Madden 26, cementing his legacy not only in football but also in gaming culture.
When Rob Gronkowski entered the NFL as a second-round draft pick by the New England Patriots in 2010, few could have predicted just how transformative he would be for the position of tight end. Standing at 6'6" and weighing over 260 pounds, Gronk combined size with speed, making him nearly unstoppable when matched up against linebackers or safeties. His ability to run precise routes, catch passes with ease, and deliver punishing blocks made him a nightmare for opposing defenses.
Gronkowski quickly established himself as Tom Brady's favorite target, breaking records left and right. In 2011 alone, he set single-season records for touchdowns (17) and receiving yards (1,327) by a tight end. These accomplishments earned him unanimous All-Pro honors and solidified his status as one of the greatest players at his position.
Choosing the cover athlete for Madden is no small feat it requires someone who embodies excellence, personality, and marketability. Rob Gronkowski checked all those boxes and more. At the time of Madden 26's release, Gronk was already a household name, known not just for his incredible performances on the field but also for his larger-than-life persona off it.
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Absolutely nothing wrong with falling back on the hardly FC 25
by Ludwighench
For managers looking to switch things up a bit, there‘s absolutely nothing wrong with falling back on the hardly FC perennial of the 4-2-3-1. this time placing Memphis as the CAM alongside Ferran Torres at LW and Ousmane Dembele once again out wide on the right and Aubameyang up top, leaving de Jong and Busquets as the two holding midfielders.
For both formations, more experimental managers might consider putting de Jong at CB alongside Pique and allowing Pedri to come into the midfield, resulting in a net numerical gain of +1 (87+82 instead of 87+81) and allowing players to accommodate the young starlet of Barça‘s team. Be warned that de Jong‘s strength, jumping, and aggression are far behind Araujo‘s, so the decision shouldn‘t be made lightly.
The goalkeeper isn‘t a particularly tricky position to make a selection for and it requires little discussion. German international ter Stegen is easily one of the finest shot-stoppers in world football, and his inclusion is an unquestionable must. Brazilian Neto is a very decent backup thanks to his solid 81 rating but ter Stegen‘s mammoth overall total of 88 makes him one of the game‘s premier players. A nailed-on starter.
Still one of the world‘s best left-backs, Jordi Alba has been a stalwart at Barcelona for a solid decade. His rating of 84 isn‘t the highest peak the Spaniard has achieved in his illustrious FC career, but there‘s little competition coming close to deposing him. Alba remains an immensely well-rounded full-back, and although none of his stats are truly remarkable, very few of them are especially poor either. Alba‘s 61 strength can lead him to be bullied by larger wingers, but there‘s little else the little Spaniard can‘t do. His inclusion is inarguably essential.
Undoubtedly a Barcelona legend, Gerard Pique is one of the very few players who can remember what it was like to be a part of arguably the greatest club side of all time. Like Jordi Alba‘s, Pique‘s 84 rating hints at a player slightly in decline (Pique was 88 rated in FC 25 ), but he‘s still the best option at the back regardless of his downward trajectory.
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Blade and Soul NEO went the way it did because my enjoyment of the game
by Ludwighench
It was touch and go there for a little while, but man am I glad that the voting for Blade and Soul NEO went the way it did because my enjoyment of the game has ramped up quite a bit.
The voting ended with the suggestion for me to re-roll in the game with a more technical class and without any of the free purple goodies. I recall that the Assassin was a pretty demanding and involved class, so that was what I decided to go with, and for once my memories didn’t lie to me; this class is just as fun and involved as I remembered.
A lot of the Assassin’s kit, as one might expect out of the class name, is about taking out single targets as quickly as possible. That primarily means that I have to react to attacks a bit more and capitalize on the openings that I make for myself. So it’s more of the Blade Master counter stance stuff, only with tighter windows and more payoff over just mere defense. In fact, counterattacking is the Assassin’s bread and butter.
I’m not going to come off as an expert in this class, but it’s become very clear to me over the course of this journey that I have to unleash hell the second I’ve got an opening to enter my counter state. This, in turn, has required me to pay a little more attention to the animations of the enemies I’m fighting, which also means that I’ve got to actually sit up and invest myself in combat.
And I’m not talking just a couple of little tricks here and there. Sure, there are a pair of regular combos that I use in regular rotation, but then I can choose to unleash a spinning slash, or trip up my target to smash down on them with a massive aerial stomp. Or I can backdash and then close back into melee distance for a pair of big swipes, followed up by an immediate darting attack. The point is the Assassin gives me a lot of tools, and having a lot of tools is what keeps me coming back to the fights with a smile.
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Luis notes that Diablo 4's developments is not platform specific
by Ludwighench
Luis notes that Diablo 4's developments, is not platform specific. If you so choose you can play with the game on PC, and also the same-room couch co-op allure of the world will carry across. Dipping into the history of Diablo as found in the launch edition of Diablo 4 and recognising the collapse of the Auction House trading will make a return. Probably due to popular demand, but also to highlight and encourage the aspects of the game. Which will now include other components, banking, and clans.
"Among the things we're doing with that is we are going to have three classes, items that can only be fully traded, things that become bound after being traded once, which will help control the market, after which items that can never be traded because they are so powerful and special," Luis explains. "And these are things we would like to guarantee you got from doing some sort of high ability or demanding action. With all that what we have is knobs, so we can decide which buckets get filled, and what number of items we put into every bucket. The expectation is that when we're done filling and analyzing and iterating, players feel as though they can exchange many of items. But also, that lots of things they're wearing have come out of their own exploits. Their very own kills.
"We want to avoid that which we've seen in other games, such as my adventures occasionally in Diablo 4," Luis continues. "Depending on how you play what fortune you have, there are times when you might be wearing head to toe gear that never fell for you, it was fully bartered for. We want to be certain that we are in control of these knobs. I feel pretty good that our balance team can fix those knobs so too, but it's still early days so I can not tell you which things go in which bucket."
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Sorceress classes to strategies for farming POE 2
by Ludwighench
Unique monsters will no longer drop more than 50% gold, and act bosses and map bosses are guaranteed to drop at least one rare item. These changes aim to balance the risk-reward dynamic, ensuring that tougher encounters feel worthwhile and that players have more consistent access to loot essential for crafting, upgrades, and trading in the game's economy.
Another area of concern addressed by GGG involves dodge rolls. Players reported frequent instances of being trapped by monsters, leading to unavoidable deaths. While GGG maintains that getting trapped is an intentional part of the game's design, the frequency was deemed excessive. Adjustments to dodge roll mechanics will make it slightly easier for players to escape tight situations without removing the underlying challenge.
GGG is also actively rebalancing skills that are considered overpowered. For instance, the Raging Spirits skill will be nerfed to limit players to summoning five spirits per cast at all levels. Additionally, spirits can no longer be summoned from triggered Fire Skills. While these changes are aimed at balancing gameplay, they've sparked calls from the community for a full character respec option to allow players to adjust builds affected by the nerfs.
GGG is rolling out changes in phases, with patch 0.1.0c addressing many of the immediate concerns around loot drops and gameplay mechanics. Players can expect more updates as GGG continues to gather feedback and refine the game during Early Access.
To help players adapt to the evolving landscape, the community has also shared tips and guides on everything from early builds for the Mercenary and Sorceress classes to strategies for farming POE 2 Currency. If you're just starting out, it's worth exploring these resources to get the most out of your experience.
The developers at GGG are taking significant steps to address player concerns about loot and rewards in Path of Exile 2. By increasing the rewards for rare monsters, guaranteeing minimum loot standards, and adjusting outlier drops, GGG aims to make the game more satisfying and rewarding.
For players invested in the game's economy, these changes will enhance the flow of POE 2 Currency, making it easier to craft, trade, and progress. Combined with other adjustments, like improved dodge rolls and skill balancing, these updates showcase GGG's commitment to creating a fair and engaging experience for all players.
As Path of Exile 2 evolves, staying updated on patches and community strategies will be crucial. Whether you're farming for loot, trading currency, or refining your build, the game's improvements promise an exciting future for adventurers across Wraeclast.
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Flacco's most notable attribute in Madden 26
by Ludwighench
Flacco's most notable attribute in Madden 26 is his 92 Throw Power, which ranks among the highest in the game. This is the stat that defines his ability to make deep throws and put the ball in tight windows. Whether you're launching a deep bomb down the sideline or hitting a receiver on a post route, Flacco's cannon-like arm will consistently put the ball in the right spot, even on the toughest throws. His deep accuracy is equally impressive, with an 87 rating in Throw Deep, making him an ideal quarterback for players who enjoy pushing the ball downfield.
In addition to his deep-ball prowess, Flacco has solid accuracy ratings across the board. His 86 Throw Short and 83 Throw Medium ratings make him a capable passer on shorter routes, though he is most effective when the offense opens up the field and allows him to air it out. His accuracy on deeper throws, combined with his power, makes him dangerous when paired with speedy wide receivers who can stretch the field vertically.
Flacco's 82 Awareness rating reflects his ability to read defenses, though it's not as high as some of the league's top quarterbacks. While he's not known for quickly diagnosing complex defenses, Flacco does well when given the time to make throws from the pocket. He's a stable quarterback who can manage a game efficiently, especially with a solid offensive line protecting him. However, his mobility, or lack thereof, is a significant drawback. His 58 Speed and 55 Agility ratings mean that he is a pocket passer in every sense of the word. If pressure comes, he won't be able to scramble effectively, making it crucial for players to build an offense that emphasizes solid protection and pocket awareness.
Flacco's 92 Throw Power allows him to launch deep passes with velocity, making him one of the most dangerous quarterbacks for vertical offenses in the game. With an 87 Throw Deep rating, Flacco excels at connecting on long-range throws, which is perfect for users who like to stretch the field and take shots downfield.
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Madden NFL 26 offered a rich immersive experience
by Ludwighench
For example, taking control of a team like the Denver Broncos would likely prompt a heavy passing game, with Peyton Manning at the helm. On the other hand, coaching a team like the Minnesota Vikings would encourage a strong focus on the running game, especially with Adrian Peterson leading the charge.
Playbook customization also extended to defensive strategies. Whether you controlled a team that thrived on a 3-4 or 4-3 defense, or you focused on a heavy blitz or coverage strategy, the choices were limitless. Adapting your playbook to suit your team's strengths was crucial in achieving success in Connected Careers.
Managing a team was more than just calling plays or making roster moves. Coaches had to deal with injuries, player retirements, and even internal team drama. Managing the salary cap and balancing the needs of the franchise with the demands of individual players added a layer of realism to the mode that made every decision feel impactful.
Furthermore, Madden 26 included the ability to make historic decisions, where coaches could even take on the challenge of simulating a team's past and making the franchise their own. This allowed players to put their unique stamp on any team they chose to control, making Connected Careers a deeply personal experience.
The Connected Careers mode in Madden NFL 26 offered a rich, immersive experience that allowed players to manage their teams in a dynamic, realistic NFL environment. Whether choosing a powerhouse team like the Seahawks or taking on the challenge of rebuilding a squad like the Browns, the mode provided a variety of challenges for all types of players. With its focus on player development, team dynamics, and strategy, Connected Careers was a standout feature that captured the heart of football management. Whether coaching or playing, Madden 26 offered endless opportunities to rise to the challenge and build your own NFL dynasty.
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EA has put a lot of thought and effort into improving FC 25
by Ludwighench
EA has put a lot of thought and effort into improving FC 's Career modes in recent years and this is once again the case in FC 25. Whether controlling an up-and-coming talent or somebody taking their first foray into club management, players are now able to control even the smallest of details, from training regimes to how a manager behaves and dresses on the touchline. This section of the guide will focus mainly on the management side of Career mode, with information about the best young talentsand which Career mode teams can provide players with the best springboard to success.
Ultimate Team and Career mode may be the most popular game modes in FC 25. but there are plenty of other great ways for players to test their skills. These include Online Seasons matches and the increasingly popular Volta football mode, which offer a great change of pace from the more grind-oriented nature of FC 25 Ultimate Team and manager mode. This section of the guide will providetipsfor some of these other game modes in order to help players to raise their game.
The companies behind series like FC andFootball Managerspend an awful lot of money on scouting, helping them to come up with a comprehensive database with players from all over the world. This is what's used to determine player ratings, and although there are the occasional outliers, they tend to do a pretty good job of measuring a player's skill. This section of the guide will focus on player ratings, with information about the highest rated playersranked by position, league, and individual stats.
Given how many of the world's most talented footballers are plying their trade in Spain, it's easy to see why so many FC 25 players decide to build a La Liga team in the game's Ultimate Team mode. There are several great options for every position, though building a Liga BBVA FC 25 Ultimate Team team on a budget is far from simple, with most of the league's big names costing well over 100.000 coins a piece.
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Blade and Soul Neo is exactly what it claims to be
by Ludwighench
I can’t begin to tell you what mission it was that I was doing. It was another objective that required me to go inside of yet another cavern to take down some slightly larger enemy. Yes, I hit a point when I was having to manage my various skill chains and escape maneuvers in something that resembled a far more active combat cadence. This was a pretty big spike in challenge as well as a new layer of skill requirement, as I suddenly was discovering that I had a few more abilities available to me beyond simply hitting the counter stance and pressing a specific series of smaller buttons. Furthermore, the rotation I’ve used for basic enemies that stunned them was not working all of a sudden; I was still meting out some pretty tasty DPS, but it wasn’t as free as it had previously been.
From that point forward, I was being faced with some slightly sterner basic enemies that needed some more focus. I had to pay attention to when my target started blocking attacks. I was needing to use my second dodge move that has a far, far tighter window to get its best benefits. A regular-ass enemy was actually doing things to get behind me. Me, of all people! I’m the Assassin. I’m supposed to sneak behind you, random mob!
Incidentally, the fact that standard fights had me doing more than just one combo string started to make the Assassin feel both daunting and rewarding. I was having some brain whirring moments when I would completely forget what buttons to hit or I would mess up the timing, but then I would also zero in and focus and start to slowly puzzle my way through it all. I hadn’t really felt a comb-heavy buttons-per-minute MMO class like this since pretty much every class in Black Desert. It really started to open my eyes.
That’s not to say that I’m suddenly really digging into this game overall. I am still absolutely abusing the “F” key in order to skip all of this game’s dialogue at breakneck pace, and the game’s “world” still feels like a series of small maps connected by tunnels on a very guided path. Themepark MMOs are often my preference, but hooooo boy is this one uninteresting.
It’s a good thing, then, that the Assassin’s skills and the ramping up of combat in general is still enough to keep me pushing through because there really isn’t much to Blade and Soul NEO otherwise. Fighting might be its only sauce, but hot damn is it a tangy sauce.
I actually have an option available to me. For the most part I’ve been playing alone in a crowd, bar incessant party invites from bot accounts over and over enough that I had to turn on auto-decline. But I’m now at a point when I can get into a dungeon run or two provided I can find a party to join at the times that I’m able to play this game, anyway.
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