Where affixes are worried, Blizzard has verified some new ones for Diablo 4. There's Demonic Power that increases the length of debuffs and harm. There's Angelic Power that increases the duration of recovery and fans. There's also Ancestral Power that raises the chance for on-hit consequences. Blizzard is also currently considering to turn all three stats into prerequisites for affixes in Diablo 4.
Formerly, Blizzard revealed that the progression of Diablo 4 is now undecided between a leveling system that was finite and infinite. There are pros and cons to each since it eventually overshadows all of the power granted by other 29, but an unlimited leveling system gets worse with time.
The developer is considering to integrate two leveling systems that are different. One of them will be tied into the personality through a level cap, giving a"feeling of completion" to the participant. People who want to go further will have a experience system that is second to watch that will be tied into the endgame content. Having two separate leveling systems will permit the programmer to focus on both player-bases by giving choice based on chosen play-styles and introduce additional thickness.Look, do not get me wrong, I am excited for the possibility of Diablo 4. Diablo 4-3 represent a few thousand hours of gameplay for me personally, and the show is my most-played of all time. I was thrilled to see the game eventually debut at BlizzCon after the last game. And yet the more I watched footage and the more I heard about facets of this, certain things kept pricking in the back of my mind. A couple warning signs went up that could be nothing, but I wanted that you may have similar concerns, or to discuss them, so that you may tell me I am mad and also to chill out.
The nine minute cinematic introduction trailer for Diablo 4 is completely sick and I'd expect nothing less from Blizzard. I'm not certain I...like that. Everything just looked a onscreen. The game is still early in creation there's not a release window for it, and it will be polished in time. But something between the battle and the art design simply did property in this early preview for me, and I'm wondering if I am alone. I'd want to receive my hands on it to see how it feels, and since I am not at BlizzCon I can not, but yeah, something did not quite fit with this very first footage here.
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Blade and Soul was a unique experience
by Ludwighench
The Mantra system is also new, though it works similarly to the Gild Stone system in the current game. You essentially slot Star Stones into your accessories for a set bonus. Examples include a 5% boost to critical rate or an 8% chance to recover focus on hit. The simplest change is the most significant: you can now infinitely Windwalk without losing stamina. Given Blade and Soul's wuxia roots, it's no surprise that you spend much time dashing and gliding across environments (or running up walls and trees). This Windwalking system offers thrilling exploration and parkour that was previously hindered by the original game's stamina system.
The Mantra system is also new, though it works similarly to the Gild Stone system in the current game. You essentially slot Star Stones into your accessories for a set bonus. Examples include a 5% boost to critical rate or an 8% chance to recover focus on hit.
The simplest change is the most significant: you can now infinitely Windwalk without losing stamina. Given Blade and Soul's wuxia roots, it's no surprise that you spend much time dashing and gliding across environments (or running up walls and trees). This Windwalking system offers thrilling exploration and parkour that was previously hindered by the original game's stamina system.
Blade and Soul was a particularly eye-catching MMORPG during its heyday thanks to its excellent action and fantastic art style. It is much more commonplace to see action in MMORPGs now, but Blade and Soul was a unique experience when it launched, and remains so despite its shortcomings. Perhaps Blade and Soul Neo is the second wind the game needs to hit mainstream success.
My career has taken me through an eclectic assortment of fields, and connected me with people from all walks of life. This experience includes construction, professional cooking, podcasting, and, of course, writing. I’ve been typing up geeky takes since 2009, ultimately landing a freelancing position at PCMag. This blossomed into a full-time tech analyst position in 2021, where I lend my personal insight on the matters of web hosting, streaming music, mobile apps, and video games.
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The Bills have a lot of room to grow in Madden 26
by Ludwighench
The Bills have a lot of room to grow in Madden 26, but their youthful energy makes them an exciting team to manage, especially for players who enjoy building a team from the ground up.
The New York Jets are in a period of transition in Madden 26, with a roster that is filled with question marks. At quarterback, the Jets have options, but none of them are guaranteed stars. Whether players choose to start with Mark Sanchez, trade for a veteran, or draft a rookie, the Jets' quarterback position is one of the more volatile in the game. As a result, players will need to manage this uncertainty carefully, ensuring the offense doesn’t stall under inconsistent play.
Running back Chris Ivory offers some stability in the backfield, providing a physical presence to grind out yardage. The Jets also have a talented group of wide receivers, including Santonio Holmes, although the depth behind him could be a concern.
Defensively, the Jets remain a tough team. Their defense is still one of the most respected in the NFL, with the combination of veterans like Darrelle Revis (who returns in the game) and emerging stars. The defensive line is strong, and linebackers like David Harris can make plays all over the field. The Jets are particularly strong in pass coverage, and they remain dangerous in Madden 26 if managed properly.
The AFC East in Madden 26 offers a diverse and compelling range of teams to play as or against. From the elite-level Patriots to the up-and-coming Bills and Dolphins, each team offers unique challenges and opportunities. Whether you're looking to maintain a dynasty, rebuild a struggling franchise, or rise to the top with a team full of potential, the AFC East remains one of the most exciting divisions in Madden 26. Every matchup offers new strategies, and mastering each team’s strengths and weaknesses is key to dominating this division.
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FC 25 By going all-in on passing for one player
by Ludwighench
To win consistently in FC 25. regardless of the mode, gamers are going to have to take in some pro tips from the veterans and the community. Using these tips, teams will play better than their listed ranks and underdogs can pull off big upsets.
Whether it's selecting players for an Ultimate Team or picking the ideal situation in Career mode, team identity is more important than the overall rating of the team when it comes to finding a fit. A player in the right spot will have more success on Real Salt Lake than a player in a bad situation on Salford City.
Teams with generally good players don't necessarily play well together. Think about the role of the center, whether this could be a passer, speedster, or striker. Then think about what the other forwards should do to complement that. Look, everyone has been there. They get thrashed in a game because the other team's owner got a second mortgage on the house and bought the rightest rated players in the game. But unless players are on the pro circuit, this is a bad idea.
The problem with spending money is that it will advance players up a difficulty bracket or two, but then what? It's back to playing players who spent more money. Any cards get better as the year goes on, so spending early will lead to holding onto expensive and outdated cards later.
Getting a bonus when syncing up nationalities is a great way to get a needed boost to certain abilities. But there is no substitute for the gamer's ability to control their athletes on the pitch. A good gamer can beat a loaded roster with inferior players. The drills offer raw experience in career mode, so it's a no-brainer to play them. Every player should be familiar with each drill because the situations they prepare for come up in almost every game. Knowing all the little things adds up to big goals.
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NC America announced it was bringing Blade and Soul
by Ludwighench
Other classes are available too. The Gon Destroyer slots into what I would consider Blade and Soul Neo’s closest equivalent to a tank, and the Lyn Summoner, which is kind of a healer. But I wouldn’t say that any of these classes are defined in any real way, it really just impacts the range and damage you do. Since there are no true healers or tanks, the game relies on a “downed system” which allows for players to revive themselves if they can stay out of combat for a specific period of time. Aggro swapping is a popular technique, with players juggling the attention of the boss to give party members room to breathe and heal.
There is also some cross pollination with the classes the Blade Master can be selected by the Jin and Yun, the Forcemaster can be played by Jin, Yun, and Gon, the Kung-Fu Master by the Jin, Gon, and Yun, and the Summoner and Destroyer unique to the Lyn and Gon respectively. Blade and Soul Neo will roll out other classes, like the Warlock, through a planned update this spring. So if you’re looking to try out that class, you’re better off waiting. Because leveling Blade and Soul is a chore by comparison to modern MMORPGs.
As to be expected, the grind is relatively slow. You get experience from side-quests, main scenario quests, and class specific quests, which are designated with color coordinated markers. The main scenario quests don’t provide enough experience to get you through the story unbothered, so you’ll want to pick up some side-quests along the way, which do help flesh out the world, even if objectives are as menial as picking a specific amount of flowers for an NPC or burning the bodies of jiangshi.
You can also just do the main scenario and class quests if you want, it’ll just be a touch harder. But that’s where the fun comes in. Since Blade and Soul Neo is so skill based, you can tackle bosses and challenges at significantly lower levels and sometimes walk away victorious. It can take awhile to whittle these bosses down (which feel like they have inflated health pools in Neo), but it is possible. Better weapons do help, which can be obtained through quests or in-game gacha wheels that are littered throughout the handful of regions currently available in the game, along with Soul Shields. Soul Shields are where your stats come from, and you can customize what you want to prioritize, like attack and critical hits, and so forth. Sometimes Soul Shields from the earlier eras of the game might suit your playstyle more, and you can mix and match to varying effect.
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